The thing that makes fix camera so great are the kino angles. It was like being personally pampered. Someone took the time out of their life to ensure a perfect shot and beautiful composition for you to enjoy. We dropped all of that for waypoints, yellow paint and detective vision. Life is fucking sour.
The thing that makes fix camera so great are the kino angles. It was like being personally pampered...
yeah
Fatal Frame 2 > Clock Tower > Fatal Frame > Forbidden Siren > Eternal Darkness > The Witch's House > Fatal Frame 4 > Fatal Frame 3 > Resident Evil 2 > Resident Evil > Forbidden Siren 2 > Resident Evil 3: Nemesis > Resident Evil 4 > Parasite Eve > Clock Tower '96 > Code Veronica > Silent Hill 2
what did he mean by this
horror rankings
I played resident evil once and stopped from being scared
Don't cry about the pass, be happy that it happened.
I'm kind of surprised fixed camera isn't more common, considering how many games wish they were movies instead.
because it requires to have artistic vision.
because it requires effort
ftfy
Fixed camera is hard to do, it's needs to be well staged, clear with the directions, not confuse the player with different screens. Why bother when you can just make everything a 3rd person 3D camera is be done with it.
Zoomers can't stand fixed camera angles. My younger cousin won't even so much as touch REmake because of them.
another plus of fixed camera
would the original god of war games be considered 'fixed camera' ? what about devil may cry. i seem to remember the camera moving on occasion but the player didn't have any control over it
obviously they would, you can't control the camera.
fixed camera doesn't mean that it's stationary, the angle is fixed
It's not fixed camera like in op example which was more of a biproduct of the pre rendered backgrounds, but it would fall into "on rail" camera which is still a good system when used properly.
Kinema
It's stilled "fixed" from the player's point of view
Parasite Eve’s New York is so fucking intense
That's not what people mean by fixed. People mean what it literally mean: it doesn't move.
that's exactly what people mean by it, any non-3d camera is "fixed", which it is
People mean what it literally mean: it doesn't move.
It's relative, anon. If you can't freely move the camera while moving around a 3D space, people consider it "fixed".
>>>>>Eternal Darkness
it was meh
No it's not. on rail camera moves around. Fixed does not, you are factually wrong because you weren't even born back then and I won't engage further with you.
No it's not relative, it has always meant fixed as in "does not move in 3D space", which was found in games with pre rendered backgrounds.
bait used to be believable
mfw playing this level with a friend as Cindy
boss is almost done
my infection meter is 99%
become a zombie seconds before the level ends
friend is enjoying the ending cutscene while I get booted into the game over screen
mang I really hated that game afterwards and never played Cindy again
No it's not relative
It became relative when controllable 3D cameras became the expected standard.
Code Veronica is regularly considered a "fixed camera" game even though a lot of its camera angles glide around on a track. It's not the technically correct definition, but people understand why it's described that way in relation to the surrounding standard.
This is just how people talk, which is more the point I'm making than if it's actually accurate or not.
retard
sheryl sexo
how's Parasite Eve?
t. looking for more PS1 horror kino after having played Resident Evil, Dino Crisis and Silent Hill for more than half of my life
Outbreak?
I remember hearing about a big fixed camera mod project for Silent Hill 2 remake like the one for RE2 remake, did that come out or was it cancelled?
It's pure dope. However PE1 is more like RE meets FF in term of gameplay, very RPG. PE2 is more RE-like.
nice thanks anon, I'll now proceed to acquire it
is there any other PS1 horrorkino I should be on the lookout for? I've seen people mention Nightmares Creatures as proto-Bloodborne and Vampires Countdown as Namco's take on Resident Evil, are either of them worth playing?
I have good memories of nightmare creatures but it's an action game, nothing like RE-style. I haven't played it since I was a kid so I don't remember if it was just enjoyable slop or legitimately decent. Never player vampires countdown.
Galerians is a must try as well. Very short but very good and surprisingly gory.
thank you again anon, added Galerians to the list as well
Hmm
Time commando had Fixed cameras with pre-rendered backgrounds that still managed to move.
youtu.be
retard
For me fixed camera has the same appeal as old point and click games, I appreciate each screen being its own little vignette and the thought that has gone into building the atmosphere
Nah, it was because of technical limitations and that was the best they could get away with. Shit sucked back then and its much better now.
I'm a zoomer and I love fixed camera angles.
Yeah it's a neat trick where they have a sequence of prerendered backgrounds playing like a video. I'm not sure how they handled culling the character so precisely though. A bit like FF did though it was just a FMV with the characters overlaid on top so it couldn't rewind or pause.
youtu.be
it was because of technical limitations
it was entirely a stylistic choice
Dino Crisis 1 was fully 3d rendered and with two they went back to Resident Evil style pre rendered background
Someone took the time out of their life to ensure a perfect shot and beautiful composition for you to enjoy.
Most of the time it was a generic flat angle.
Because it's shit and has never been done well.
Galerians
Good taste, bro
it was entirely a stylistic choice
No, it was either having high detailed prerendered backgrounds or low detail realtime. Dino crisis 1 looks solid for a ps1 game but you honestly can't in good faith compare it to the details the 2 had with its pre rendered background. For proof devs started slowly ditching it in ps2 era console then ditched it entirely in ps3 era.
me entire identity is being a contrarian
shut the fuck up nigger you weren't even born.back then.
i wish i was a girl or 7 again so i could be scared of horror games
Fixed cameras are in fact kino but it also limits maneuverability and interactivity for your video game. They also worked best in the game genres you often saw them in anyways which was typically survival horror and JRPG. We won't ever be going back since movement and being able to control what you see at all times is pretty much always going to win out at this point for most gamers. I grew up with fixed cameras but desu I wouldn't want to see them at this point make a comeback either unless its for the two genres I mentioned, maybe also for hack n slash action games since they often worked for that genre as well. Also now that I mentioned hack n slash action games God of War wouldn't have been nearly as epic to people if it weren't for its use of fixed cameras to give bosses a sense of scale. Yet the nu-GOW games have far surpassed the old ones in sales. So again its not like this industry is going to go back.
counterpoint: Silent Hill
shut the fuck up nigger you weren't even born.back then.
Nah I was, and there's a reason nobody wept for the abandoning of fixed camera angles in avatar control type games.
It's two innately contradicting forms of play that you have to make concessions for, just a way to half-ass additional graphical depth while fucking over the player. The ideal fixed camera games were ALWAYS point and click adventure games for this reason- camera control actually hinders those games. With the entire "survival horror" genre, camera control was something quickly given to players.
Yes but silent hill was quite a feat (and so was silent hill 3), and the exception and they managed to have this kind of fidelity thank to the fog. Games that have aggressive culling without a narrative reasons end up looking silly (tenchu and gpolice come to mind.) In the end it was far more realistic (no pun intended) for the average devs to use prerendred backgrounds than to struggle with real time 3D, especially for games that required a lot of environmental details (like dino crisis 2)
yeahh
there's a reason nobody wept for the abandoning of fixed camera angles in avatar control type games.
Yes, it's called homogenization. You're conflating a lack of vision with quality.
Fixed cameras absolutely have their place. Just look at Fatal Frame 2.
A pinnacle of the genre on the PS2, and a complete shitshow on the wii where it constantly wrestles camera control away from the player to look at jumpscares. And then the franchise from then on kept going with the 3rd person camera and became an absolute joke.
kino mod
It's a neat "what could have been", but man, does it showcase that fixed cameras can't just be ploped into any game. They really need to design the environment around them, or you get some real shit angles and too many transitions per room.
I remember seeing a youtube video where the guy mentioned how the yellow paint phenomenon was even in the RE2 remake but somehow it slipped under the radar since I guess at the time people weren't noticing it just yet.
I disagree, you can just plop it into this game and it just works. REmake 2 is already mechanically very much like the old games besides camera stuff. I beat it with this mod on hardcore without much issue.
I like most of the angles though. Maybe sometimes there are too many
what about devil may cry.
you fucking absolute gorilla sized retard, dmc was created as a response to the direction RE was going numnuts.
Based i love this mod
Disagree. This mod makes the game feel like it was made with fixed camera angles in mind and it got cut at some point in development. Every angle in this mod feels great and so do the transitions.
like it was made with fixed camera angles in mind and it got cut at some point in development.
that actually happened, Capcom made fixed camera system with rough angles up through the RPD before giving up on the idea
Really? Well that makes sense. After playing that mod, I was convinced that the game was designed for fixed camera angles. Sucks that the scrapped that idea
yeah there were some old youtube videos showing it like "this is how fixed cam would look... IF it were possible"
This one has the datamined angles from Capcom:
youtube.com
REmake is inferior to the original, so your cousin is based.
The color grading changing when he opened the door
All that pop-in during camera transitions
This is why pre-rendered stuff is better.
there's no way Eternal Darkness is above Fatal Frame 3
A guy was hyping up his fixed camera mod project for SH2R and trying to get donators / interest when it came out but I have heard nothing of it since. He probably gave up or was a scammer. That game has a shitload of big areas you only go through once and would take ages to place all the cams
That's cool and makes sense. The modder did a better job kek.
Dumbass take. Remake is the only one that is as good if not better than the original
voice acting goes from hilariously bad to muteable bad
better
If that is your only complaint about a game that is over 20 years old, made by a foreign company, then just use subtitles
How about I play the good one?
Alright, suggest one then
SLUS-00170
Inferior to remake, try again
settle down, ok?
it was my "adult" game for the gamecube, so I defend it
Anything outside of re you can recommend?
For gamecube? Suicide.
unironically too many angles
There should be lots of angles for gameplay reasons, at least in areas where you fight. So that wherever you are you usually have a place you can go nearby where you can see down the room in the other direction and fight enemies coming from that way
Shu Takumi spent most of his career shitting on Resident Evil 1 because he couldn't make it a realtime rendered FPS.
I thought that was the hack that goes by Shinji Mikami's shtick