you have zero clue how insanely profound it was when this game came out. it felt like it was coming at us from the future or something.
it was the kind of game that people had been asking for (an ARPG with actual real-time combat) for years at that point. since the dawn of 3D it was "what if muh oot zedla but not for 5yos?"
and then they fucking just did it. and so much better than literally anyone else (but themselves) was able to even do for years and years afterwards
now are there some wacky, arguably even BAD, stupid ideas mixed in there? oh yeah, definitely. they were throwing everything and everyone at the wall.
and many times it was just broken. i remember spending 5 straight hrs grinding 4-2 for a (singular) pure sharpstone. just so i could then use the dupe glitch. all because some overworked nip salaryman accidentallyed 0.001% drop rate instead of 1% drop. which somehow never got patched lol
didnt matter tho. it was 2009 and everyone else was trying to be oblivion, GTA, or cowadoody
then you had demons souls showing up, making the entire industry stop and turn its head, if only for a moment, to ask, "wtf is that?"
and clearly they didnt get an answer, as only a few years later dark souls did the same thing again, but even louder
now you wanna talk about music?
adjudicator is literally one of the first bosses you fight, and the actual boss is a little baby canary on its head. if i had to hazard a guess, it was supposed to try to spook you out looking at the big scary giant fatman upon entering the room. doesnt really land since the music is too campy. tho maybe that was the point, since the boss is actually a fucking canary.
imo the far more egregious change to music is latria having music AT ALL in the remake. what brainlet thought THAT was a good idea?