Fast travel ruins games

Fast travel ruins games.

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then don't use it

Good luck finishing Daggerfall without it.

you didnt beat the game

It'll take it over holding W for 5-10 minutes on an empty road with a few caves dotted around

Big maps is padding that just draws out the time

Fast Travel but it's only to specific world regions and you need to get to an in game location in the overworld to do it, not just open up a menu and select an icon

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fast travel is okay if it's neatly integrated within the game universe

Or just use Mark/Recall like a sane man.

No, what ruins game is being bloated enough that they need fast travel in the first place

If your world isn't fun to traverse, you need to either shrink it down, or add better and more fun traversal mechanics

Shit argument, the games are designed around it.

No, what ruins game is being bloated enough that they need fast travel in the first place

That only works for one direction. Like putting the marker in your base so that you can drop loot and then continue. It's the Divine/Ancestral Interventions that really complete the picture.

My playthroughs of KCD 1 and 2 became much better when I decided to only use fast travel very rarely
But the only other games where you can follow roads and landmarks like that are GTA

this brain dead argument always reminds me of this MMO i played where your player name was right over your head and people asked the devs if they could disable the nameplates when not targeting someone so they could hide behind terrain for PvP and people would come barging into the thread to say that they could turn off nameplates "just dont use nameplates bro" of course it only affected you and others could still see your nameplates so you still wouldnt be able to hide.

Open world has ruined games. Linear is better even with RPGs. older final fantasy and dragon quest games are 10x better than the bloated messes we have today

errmm those are open world too

just because theyre not hallway simulators doesnt mean theyre open world. they have a specific structure and order you take

Skyrim is unbearable at later stages without fast travel, too many mountain passes and river ravines.
Oblivion is fine without fast travel because you get to explore the edge of the map when doing shortcuts

Might well be autism but I don't mind if it's a spell or whatever you use rather than just bringing up the map (yes, even if all the spell does is bring up the map but now with icons to click on to travel)

after having finished Death Stranding multiple times without ever "Traveling with Fragile", I agree with this wholeheartedly

I didn't even know Fallout 3 had fast travel until right at the very end when I finished the tree guys quest and was walking to the end area for the different endings, I clicked on it to set a marker and saw the fast travel message come up, was genuinely surprised it even had it

morrowind did it best

huge paying transport system that covers the whole map

spell where you can save a single location and warp to it (acting like a hearthstone)

I really enjoyed traveling in morrowind

lel i didnt even know that was a thing until i started another playthrough a few weeks ago

skyrim survival mode fixed this

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never use fast travel

look for new paths between cities and find new POIs between my destinations

I dunno man, maybe you're just not built for open world games

finished Death Stranding multiple times without ever "Traveling with Fragile",

You beat the game multiple times and yet you missed multiple cutscenes. Come on bro.

fair enough. There were always new things to see and pleasant surprises on subsequent playthroughs.

nah
all TES games have fast travel and are designed with it in mind

then go play games which aren't designed around fast travel

NOOOO BUT I WANT TO HAMMER NAILS INTO MY DICK IN BETHSLOP

just lol

Saves games*

Literally playing Skyrim now without fast traveling and it crashed 4th time now and I didn't make a quicksave in last 30 minutes again.

I never ended up using it because I couldn't bring my shit with me to finish a delivery on or along the way, so I just took the highway.

fix your crashes(you're probably too low IQ for that) or install a mod to autosave every x minutes

yeah I rather beat your whore mum

I enjoyed travelling the witcher 3's areas barring skellige.
What I didn't like is being compelled to do Witcher Vision™ at times through autism and starting a contract because I found tracks.

I liked Enderal's system. Taxi system with big towers scattered all over the map, mark and recall spell and most importantly a fuckton of different scrolls to teleport to most cities/important locations.

yes, morrowind does it best because it makes you actually think about the best method of reaching a location.

Travelling between two cities is cool the first time, but not the 20th

I wish there was a mod that was a mix of Oregon trail and the Indiana Jones map transitions, when you're playing survival mode.

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You wont find a single person that didn't use portcrystals in dragons dogma

Fast travel ruins games.

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Hollow Knight and WoW also do this

People should distinguish between "fast-travel" kind of fast-travel and "you can fast-travel from wherever to anywhere" fast-travel.

plenty of games are designed in such a shitty way that fast travel becomes necessary if you don't want the player to spend 90% of their time just walking back and forth.
it's a bandaid for a different problem.

fast travel to quest giver

load into house

talk, they say actually you should go to his other town for a quest

fast travel to the other side of the world

go inside house

load into another part of the house

sure go to this area, I marked it on your map

back out through 2 loading screens

fast travel to area closest to it

follow quest marker

finally dungeon

boring generic dungeon I've done in the first 30 minutes of the game filled with x types of enemy

easy way out of the dungeon so I don't not 'progress' for 10 seconds

get out, fast travel back through 3 loading screens

Good job. Here's 200 gold and a promotion

AND repeat. Riveting gameplay.

whats an x doing there

open worlds are retarded to begin with, fast travel is needed because there is nothing in them.

did the same thing at start of my first oblivion playthrough in 2006
those hours running through the forests was pretty kino, no bethsoft game has compared since

It's the games failure for not being interesting enough/balanced enough to move around in. Once I got a skell in xenoblade X, despite having fast travel I rarely used it. Even more so with flight unlocked.

MUH FAST TRAVEL RUINED GAMES!

ok Dragon Dogma 2 dosent have fast travel except riding a taxi.

REEEEEEE WHY DOSENT THE GAME HAVE FAST TRAVEL!

Fast travel exists for people who just dont wanna slog back to some shit hole, but you dont have to use it. Stop crying.

REEEEE EMPTY LARGE WORLDS!

no shit, so was Oblivion, so was Morrowind, so was every other game, its just a big open fucking nothing with nothing to do but you fuckers remember it fondly because you was 10.

Its like shit heads my age screaming for open worlds because of FF7 but guess what, nothing there either, you just go from town to town, nothing in between except random battles.

game has [LITERAL CHEAT FUNCTION] so that means it was 100% designed to be used around [LITERAL CHEAT FUNCTION]

lol retard

I don't mind fast travel implicitly, but I definitely think a number of games could stand to cut back on it. Just being able to fast travel to all the major holds in Skyrim would be fine for instance.

You control the buttons you press btw

how do you design game around fast traveling?
i can't really remember game where it was actual gameplay mechanic. fast time forwarding yes, but fast traveling, i'm not sure.

it's actually more likely to break game. witcher 3 for example is infamous for fast traveling sometimes breaking quests.

which would imply that games are not often designed around it, it's more like an after thought.
you can fairly easily add fast travel to games without fast travel with cheat engine in 15 minutes and it works pretty much as well as in games that are supposedly fricking designed around it with 100s of manhours to make the fast travel gameplay mechanic to be best ever and used in lots of missions in various ways.

It doesn't. It saves you dozens of hours of either having to manually walk to every single location on foot back and forth, or it saves you the time of having to go to very specific locations on the map to go to other very specific locations on the map and walk from there.
Devs being lazy and designing the game around going from one half to the other with the quests primarily discouraging walking the paths by not having interesting content along the way is what ruins games.

Go play Dragon's Dogma then come back and say that.

since oblivion just came out this is a perfect time for this
hey faggot, go play the fighter's guild questline without fast travel. let me know how far you get

Morrowind did it great I thought. Silt Striders, Mage Guild teles, Intervention, Mark/Recall, it gave you a lot of options to move around the world quickly, but still forced you to explore.

Well, that was a short game...

Cyberpunk does this and it sort of annoyed me at first, but then you find yourself sometimes preferring to just drive to your destination.

BOTW/TOTK allow you to jump to any location at any time, but the world is so huge you're going to find yourself having to actually travel some distance on your own at least.

Another thing that works is to not always put the fast travel point right on top of every point of interest so you go to the point and have to still travel a bit to the destination. Bethesda's games are the worst at this because not only is the map tiny, but it's boring to travel on, and the fast travel points are always right on top of anywhere you need to go so by the end of the game you're not even experiencing the world anymore.

the mount mechanics in this are fucking retarded though. i do enjoy the carriage system, which makes perfect sense for fast travel. i even liked the kingdom come version, due it offering a lot more danger than to actively travel yourself, so you can sniff out ambushes prior to getting jumped. and the horse is pretty fast as well, so why bother.

And of course

overpowered jump spell+slowfall

That is the problem though. If travelling around the map is boring then what's the point of your game being open world, just make instances

Fuck off. Fast travel is fine if the game is fucking huge. There are mods for Skyrim that make the carts actually take you places in real time and the novelty wears off pretty much after a single trip.

I don't think so. I like the way Fallout and Fallout 2 do it the best.

The only good open world game is GTA because driving around is just fun.

yes, compare morrowind to oblivion
no fast travel means devs had to invent diegetic fast travel which actually meshes with the world
morrowind had silt striders, boats, mages guild teleporters, propylons, mark and recall, almsivi, divine intervention, big magnitude jumps
oblivion had nothing because it has fast travel, the biggest stretch you can give it is fortify speed and athletics

modded Skyrim nailed it

Can ride carriages between major towns, you sit and watch while you ride the carriage physically travel the distance but you don't have to dismount every 5 feet to kill a wolf

Horse can store inventory in saddlebags so you can hit up a few dungeons with the horse before heading back to town instead of being overloaded after each dungeon

Why does skyrim have dismemberment in the werewolf form but not in the normal game?