Your favorite eureka moments so far?
Don't read spoilers retard
Your favorite eureka moments so far?
Don't read spoilers retard
i heard this game requires RNG in order to access certain puzzles, and if you give a wrong answer or something you're forced to do a bunch of busywork until you can try it again. is that true?
Solving the sigils is fun, probably the best part of the game. Too bad the reward is an allowance token and another letter for another puzzle. It feels good when you nail it but the reward is eh. I'd love to unlock more clues for non-aries continents but I feel like I'm running out of stuff to find.
The game works by you building a manor room by room.
Every time you build a room it pulls 3 out of a big pool of (mostly non-repeating) rooms with puzzles being situated in each room.
The result is you get access to a lot of different information and puzzles but can't really control when you get to solve any specific one. Which can be an issue if you know how to solve one but the game just wont give you it.
Also a lot of the puzzles are gated by information or permanent progression so there can be times a room is 'empty' when you first encounter it.
My recommendation is to pirate it if you're interested because some people are able to stomach the mechanic others not and a big issue of the game is that its generally very slow so you'll probably go past the refund window before actually knowing if you'll like it or not.
Do you guys think the drawing room is a reference to 0451?
No, if it was it would BE 0451
You can't put it in the game verbatim, that's the first code everyone tries on every keypad they encounter.
It's superficially structured like a card deckbuilder. Your house is a 5x9 grid with 45 empty squares and each time you open a door the game gives you 3 random rooms to pick from. So let's say you want to go solve a puzzle in the bedroom. You open a door and the game lets you choose between kitchen, hallway and living room. You may not get to see bedroom for a while until the correct RNG allows you to. It's more complicated when the puzzle involves spawning multiple rooms nearby and specific rare items. It can be very frustrating.
That's the basic version of it and mostly only apply in the early game. Because one of the larger puzzle aspects is figuring out how to master the house rules and manipulate the RNG to your will and there are a lot of ways to do it. You have to plan for certain objectives, there's a lot of decision-making involved. But in the early game, ways to lessen RNG are locked behind RNG and there is some grinding involved.
The other thing to consider is the RNG is what gives the game non-linearity. You may not get to do that one puzzle you want to do but instead you'll discover a dozen other puzzles or clues while trying to get there. It's designed so you're constantly learning new things and getting sidetracked instead of focusing on one thing. So there's always many things to do.
Yeah. It's a roguelike. There are ways to play around the rng, but there is still rng involved. When you get to the more difficult puzzles, you'll have a run or two where you set up the run where you want to complete the puzzle. But I can't think of an example where I reached the room where I can finish the puzzle and give the wrong answer and be forced to start the day over, unless I was completely retarded and bricked my run in other ways.
it's a 15h game stretched into this gargantuan mess of layers on top of layers of rng and time wasting for every puzzle. The entire game itself is busywork. Definitely a good game under all that but it's way to frustrating
I have over a hundred hours, its decent i like the lore but after a certain point i can't be bothered and look for tips. It does feel like the roguelike portion exists to artificially stretch the game and after a certain point the challenge of building the house is limited. imo after you inherit the house or solve the 8 sigils they should let you modify room rarity directly. Then you could make explicit 'builds' that existed for certain outcomes. It's part of the genre i suppose but i dislike how esoteric and vague some of the puzzles are. After you get it (or get hinted the answer) you say "ah ha it all makes sense and here are all the clues but it also feels like a lot of bullshit and i can't tell if its bad puzzle design or not. Really i just dislike a new clue and how it contains like 7 different puzzles but the puzzles aren't nicely delinieated. Seems impossible without external help but maybe i'm just dumb
where do I go from here?
I've found the 46th room and started doing the sigil puzzles, I think I'm 3 or 4 in. Have not unlocked any of the safes. I haven't tried the postcard dates on them though so maybe I should do that.
found the safehouse
found the microchip
have not figured out a way to open that metal door on the path towards the camp.
I can't tell if I'm nearing the end or if I'm finding more "lore" secrets as opposed to something that would lead to a second ending, if there even is one.
and if you give a wrong answer or something you're forced to do a bunch of busywork until you can try it again
Not directly true. I think the scenario that is being described here is getting the good RNG rolls to start the puzzle, but you're just not getting it at that moment.
You would then just call it a day and move on. But it could take 5 hours to get back into the good RNG position to have another go at the puzzle. It's a shitty feeling I never felt in any game before I'll give it that.
Definitely a good game
Don’t understand how people are making this argument, the whole thing deliberately wastes your time. Are people really so stockholmed that they think “you can handle the RNG better after 30 hours” is good design?
I'd go even further. I don't think there is a good game underneath the RNG grind. I've been to the very end and only really liked three puzzles. Room 46, Sigils, Clock tower Part 2
Thats really not a big list for the size of the game. For the majority of puzzles you just get a note that tells you to dig in a concrete spot or go into a room with 3 bananas up your ass.
Stuff you wouldn't do without the knowledge and then it's just about getting the RNG to do that unusual task.
There's not many puzzles that only allow 1 attempt, most you can just keep going or even brute force if you have a portion of the answer. As for the RNG, it's only an issue if you're tunnel visioning on doing 1 thing and just resetting constantly until you get a proper layout for it (which can be an issue when you're nearly finished with the game but by then you have a lot more options to force the RNG to your demands). Even if you don't get what you want, you usually have plenty of things you can find to do in the layout you are given and even if you don't it takes like 3 minutes to reset and subsequently get halfway through drafting your house
You should be able to do the safes pretty much instantly as long as you know the secret message the Study spells out for you. Light hint: You're not really meant to scour the place and notes for dates to throw in safe codes, pretty much every safe can be cracked with just the Study message and limited outside info. Still seem to be missing 1 or 2 things myself to make everything come together but it seems to me like room 46 is early game, safes are midgame, and sanctum keys/sigils are most of the endgame
oh yeah the Study. Are there clues in the rooms that have safes that correspond to the dates on the postcards in sigils?
It's good. No conclusion at all to what happens to the mom left a bad taste in my mouth though. It was basically the central mystery
No, but the study message is open to a bit of interpretation and trickery that lets it serve as a hint for all of the safes. Focus on that.
The postcards are probably for the travel board in room 46, but I'm waiting until I have at least 7/8 done to try that since it seems a bit easy to brute force
sanctum keys/sigils are most of the endgame
lol
lmao
For most of the safes the clue to opening the safe will be in the room the safe is in
every time I go to sleep I wake up with some new ideas
thanks anon for the clarification I was barking up the wrong tree. i'll have to revisit the Study because even though I have the illustration message I do not "get" it.
And if you need that one little push to figure out the study clue, there's pieces of info in the Foyer and Library (A New Clue) that may help tie it all together
is machinarium 8th door just a regular door right?
Stuff you wouldn't do without the knowledge
That's the main approach of this game to puzzle making.
Pick something a random action that players have no reason to do
Turn it into a puzzle element
Make hints each with critical information and hide them in different places with either rng, puzzle or permanent progression requirements
Players stumble onto enough hints to recognise the puzzle but not enough to solve it
They get stuck and move on
Eventually come across missing piece
Praise it as a masterpiece for 'complex' puzzle design
The painting room puzzle is one example where the difference between bullshit and rather straightforward is if you find the hint that tells you gates -> gaits
school spoiler, haha...
schizo game lol lmao
did you try to do it in 30 minutes without preparing?
got A on my first try but I prepared
so has any true ending been datamined or does the game just suddenly stop at the blueprint maze?
ye and my screenshots are so unorganized
I should try and redo this with all the answers, this was my first try
Just got quite possibly the best possible result from my first Chamber of Mirrors reward. Legitimately the only things I think I might have liked better are Cloister or Rotunda assuming you can't dupe conditional rooms like Armory.
spoiler
I figured that shit out without a hint and I still haven't solved that fucking room.
More end-game content is coming in a later patch, based on datamining.
if you donate EXACTLY 13, 30 or 77 coins at this specific shrine room, then end your run in the starting room for it to appear in place of said shrine the next day, then find and bring a sledgehammer there, then somehow realize you can break the vases in there, then it one of the vases there's gonna be...
...a token that increases your starting coins by 2! How heckin awesome is that??
Such a redditor game like holy shit. So glad I stopped just a couple hours after the credits, these "puzzles" are just obnoxiously tedious and designed to waste time of unemployed pseuds.
how can you tell?
if you spoil yourself instead of discovering stuff on your own in a discovery game then it's trivial
wow smart insight thx
Anyone trying to progress past credits without looking a guides is either a no-life NEET autist virgin or lying. Pick your poison.
Fuck this room.
a no-life NEET autist virgin
where do you think you are
Can the throne room be pulled as an outer room? I've tried it twice and both times it failed to come up as one of the 3 options
Everything in the game thus far is just an extended prologue to the true game, Dirigiblocks
if I bang my head against the wall of this tedious bullshit game, I’m actually really smart
This game was made for gullible retards like you, glad you found each other anon
I kinda want to find out what happens if you repel 6+ outer rooms simultaneously, but I feel like either nothing interesting and the game will just ignore the repels or the game really won't like it and it might fuck your save.
Update: Nevermind, must have just kept misentering the fucking answer. I swear I tried that shit like half a dozen times over previous runs.
Knowing you've solved a puzzle and not having the game give it too you pisses me off. I had the same issue with forgetting to press the submit button on one of the gate locks.
Boudoir safe
photo of Christmas time
put in 1225
opens
This game is gay. Jogging a mile to the west shortcut draft is gay. Darts and box logic puzzles are gay. The 30 second cutscene to start the day is gay.
the game is good if you fix issues the dev purposefully included
fuck off
the game is good if you fix issues the dev purposefully included
The Bethesda school of game design and marketing.
Bitch all you want, but it gets results.
I don't find Simon's speed to be that annoying, you can get basically anywhere in the map in 20-40 seconds minus the sanctum chambers.
Shut up and solve the puzzle. You know you want to.
i got 1
I tried asking chat gtp for help with gallery but ai is retarded
noooo it's deep you see all these mechanics are really hard to figure out because you have to deal with rng making most interactions very unlikely isn't that fun?!?
I wish I could use this on the Hovel.
So did the SUPER SEKRIT HIDDEN META develop into anything beyond in-your-face blue/red American politics?
beyond in-your-face blue/red American politics?
Is there more than red cards lying and blue cards not?
The political conflict in the lore of Blue Prince isn't monarchist red vs. democratic blue. It's monarchist red vs. monarchist black.
You're a presumptuous nitwit.
My text document of notes is 25 pages long (so far)
it's not this color vs. that color
it's this color vs. that other color!
My apologies. So bog-standard 'political intrigue' still.
Try playing the game instead of acting obnoxious on Anon Babble, freak. You might like it.
took over 40 days before I realized that the basement door is permanently unlocked
I can't get over A New Clue. I've made some connections but I feel like the thing that makes it all click eludes me. I don't really understand the X>Y>Z>A>B>C thing. I checked out the books, pages, and words and what I came up with doesn't really make sense to me.
don't act obnoxious
personal insult
I hope you get some upvotes whenever you share this to whichever social media shithole you came from.
In the attic, I found a note with some monitors stacked and one with a circle on it. I know these refer to the security room, but I don't know what it means. I assumed it was something hidden you could only see with the magnifying glass, but it didn't let me. This is a clue/puzzle, correct?
Almost everything on that page relates to the puzzle so you need to look more deeply because you're missing something
Are you sure it's a circle? Are you sure it's not something else?
i just read through this thread and you deserve to be personally insulted
stop being a little bitch
The Red Prince storybook is a political metaphor, and had to be censored because the Red party noticed.
Is the stopwatch bugged or something? I ate up gems during the 60 seconds when the thing says I wouldn't lose gems.
ai is somewhat useful for word puzzles, I used it a bit for lingo but yeah it's unreliable
give me ALL six letters words that start with B
sure here's just 5 words and one of them is 7 letter word that starts with C
Yes, the story involves politics and one side is coded red and the other black/blue, but the story is decidedly not a metaphor for modern American red/blue politics. Team black/blue are monarchists too.
AI is generally shitty at word/letter puzzles because it doesn't understand words or letters, only tokens.
For example, in the pic you posted, it gives "pterin", which is tokenized as <p><ter><in>. It can't really count which place the e is in, only that it's in the second token.
I just got credits and I'm excited to delve deeper :) still a ton of stuff to explore, boiler room + lab never fucking ever I even tried getting one with 20 gem rerolls and it just refused
also Im too retarded to use chronograph
Is the torch a top secret, ultra rare item or is there something you need to do to get it? I saw someone mention one in a thread and I've never come across one, but it'd be nice to see what's under the bridge on the grounds.
mfw the 2nd sanctum multicolor mora jai box
you get 2 options, one you can do from the start you just need to experiment more with items, the other option is fairly obscure and requires to solve a puzzle first
the torch appears in a specific room only
that was the last one i solved in the sanctum lol
wow the attic clue is so easy to miss, wouldnt have found it without anon mentioning it here
thankfully you can ignore it it's just redundant, there's a clearer version elsewhere
I found the gallery for the first time. Are these paintings all self contained clues or are I supposed to pull shit from elsewhere to answer these ambiguous words?
Everything you need to solve the gallery puzzles is in the gallery. There is also a clue late in the postgame that will tell you the first letter of each title.
Don't think too hard about it
I don't like RNG in my puzzles.
Is there anything worthwhile behind setting the aquarium to 3 bars of water? Is it even possible?
It showed different hints for empty, 1 and 2 bars, but I've been pumping water back and forth and can't seem to get exactly 3 bars in there
I dont notice anything
is this anon lying
ponder
Terrible, almost Layton-esque shit.
have the Hovel as the outer room
get the Stopwatch
still costs steps to open special rooms
Dumb as fuck
That was the one I was most proud of getting. Ruminate is the worst one. The eight is in the room, the room is not in the eight.
I probably shouldn't have looked at the spoiler since that was what I was looking at. I was thinking along the lines of "innate" but I'm still baffled about the first half of the word.
pick Hovel
can't eat gems to restore steps
I hate Simon
gotta open both basement doors once legit though
That particular part I never got until I was wandering around another part of the manor, looked at something and suddenly it all clicked.
So give that a go maybe. But the book does point out what to look at if you're nooticing everything.
would you recommend this game to a schizoid?
I just spent the past 10 minutes looking at a fish swimming in circles trying to decipher if it was spelling a secret message
there are two notes hinting at letters on the Security room monitors
both notes refer to deleting 'it'
the notes show one letter each, A and O
the Garage car's license place is SWNSNG
this is what the monitors spell if you delete the shown letters
the Garage blue tent hint is that SWNSNG is an acronym
WHAT DOES IT MEEEEEEEAAAAAN
Swans are the emblem of the House of Epsen, that's all
Does the shelter protect permanently from the red rooms or only 3 uses total? It implies rooms, but I wanted to check. I like drafting lost and found early and if I can go through the room as much as I'd like, that'd be a big boon.
The first three red rooms which you draft have their negative effects nullified.
Also, if you draft a Red Room that does not have any negative effects i.e. a Lavatory or a Chapel with Piety of the Bishop, it does not count toward those first three rooms.
3 rooms. Their negative effects don't exist.
You can enter the dark room as much as you like, without it blacking out; you can enter the gym with the lights on and not lose steps, you can enter the chapel and not have to cough up a coin every time etc.
Is the chess puzzle in the precipice anything more complicated than "get a room with each piece and plot them on this grid"? I haven't found a king yet, but I presume one is in the throne room.
Lavatory
he doesn't know
But if it works that way with Aquariums that's neat.
It was the hardest one for me. I stumbled upon turning grey squares white pretty early and bypassed most of the pain people have with it though.
yeah you got it. theres also a king in the office
somehow realize
cmon
what fucked me up was the trading room, every other mora jai box I solved through indiscriminate clicking or actually realizing how the squares work.
favorite eureka moments
the revelation that I should have quit after getting to room 46 twice because everything after that was not worth the time I wasted
My Eureka was that this game sucked shit and I stopped playing
got infinite money experiment
Thank fuck. I'm tired of getting cucked out of bookshop or fancy shop because I never have gold.
just had one now, after experimenting with monk blessing I discovered that the treasure trove in the shed has an ornate oridian chest.
no clue how to open it and this does not solve the castle iiio shit im hung up on but oh well
How the fuck is someone going to not understand how the shelter works yet but also know what a Chapel with Piety of the Bishop is, people that enjoy this game is so stupid it hurts
I didn't know it worked that way and have been avoiding picking those red rooms before using up shelter.
Because maybe one day, anon will have played enough of the game to get Piety of the Bishop, and then remember what other anon told him about it in relation to the Shelter.
yeah you accidentally skipped a few steps there
You don't know what Piety of the Bishop is, it's a secret that occurs much much later
I pray to god that someone doesn't throw away that much of their lives to the RNG gods
game takes place in alternate fantasy world
has its own religion centered around female angels
major puzzle is solved by knowing that Christmas is celebrated on 25.12 in real life
cerebral game of the year.
i aint reading 200 more of those goddamn trunk memos, I already got my 100+ coins out of them by now
if you think that's schizo
the model for all keyboards ingame lack "i,7,8,9,0"
except for typewriters such as the one in the Master Bedroom
how do i open it
wait im nta now dont answer it or ill feel bad, didnt see this anon
Wait, does that mean the fucking attic clue I found was just an attempt to give me the log in password? I just figured that out from the scribbled out writing on the poster in the security room 3 minutes into the game. Is that not what most people did?
make that 150+
I haven't had a single eureka moment. The closest thin is the use of Miro as a notetaking tool. Game sucks ass and is easily piratable, BTW.
Eh, no. The game is a sack of crap but a different kind of sack of crap.
Thought exercise. Or possible with cheat engine. Give yourself unlimited gems, keys, dice, and speedhack and play blind. Is the game actually good? I'd say no. I probably would have enjoyed it more.
It's superficially structured like a card deckbuilder.
No no, it's superficially themed like a puzzle game. You said it yourself, the larger part of the game is learning how the deckbuilder mechanics work and mitigating or subverting the RNG.
so has any true ending been datamined or does the game just suddenly stop at the blueprint maze?
Indications of more content. That's it.
Even the no life neets have standards. I 100 percented baba is you with no guides. I think this game is a sack of shit.
you're still in the tutorial
No. The game isn't good even if you do that. But it's better.
And doing it every day for one more blown run?
No.
That's not beyond dumb american red v blue.
I built mine.
It's dumb wordplay.
I'm sure if you THINK, PONDER, REALIZE AND RUMINATE, you'll get it.
No. I woudln't recomend the game except for people I hate. I'd suggest dance dance revolution arcade for schitzoids anyways.
Read at your own risk.
So, I'm at 120h and what I believe is post-postgame (whatever that means eh), and I just opened a series of doors in the tunnel, ending with a blue Holly door. Tried to stand there at the sacred hour, with the blue crown, but nothing. Only thing I haven't tried yet is triggering the shelter door with with lab experiments, but unfortunately I got 12.0uSv and it didn't open all the doors, so I'd need to try it again, though I don't think it's related because the tips say it opens all the doors on the house, not on the estate.
So now here's where am I:
I solved all sigils, the map in Room 46, 7/7 letters (assuming Al jazeera told the truth), I have the Aries key (no idea what to do with it yet because it doesn't show up as a special key like the 8 key and all that), read the first "editions" of Red Prince and A New Clue, got the LeeB admin key, got 11/16 trophies (missing the speedrun ones so fuck that), got 5/5 perm. upgrades.
I've been a bit spoiled by reading a previous thread, but nothing ma-jor as I don't know how to even get to it. In no particular order: scepter, stone, blueprint rooms, distilled water. Don't know which are true and which are trolls, but at least it gives me a hint that there's something more.
I'm actually shocked because I'm usually good and love those games where everything surface thing is just 10% of the whole thing, but how I stumbled upon some things is baffling. I actually woke up 3 days ago finally understanding what CIX could mean (I thought it was a Erajan term), even though I hadn't discovered the tomb. Then the whole swapping I thought was to happen on the board, not as you chose the powers. Holy shit what dumb luck I had when choosing king after rook.
tl;dr: without spoiling, do I have everything I need to keep going, or am I missing an obvious thing? The only thing I could try right now (beside lab+shelter) is to buy the blue tents upgrade.
This fucking game, man.
You have no warrants for your claim. You can imagine what you want about my progress, but there's no fantasy that makes this an actually worthwhile game.
One problem is that there's shit that is deliberately not finished in the game, so I think you're going to need to wait for a patch anyways.
any political conflict with 2 major parties is american red vs blue
I may be retarded but even after being given the answer I cannot fathom how you'd determine it in the first place
Definitely get the tent, it has hints for everything. Most of which it sounds you no longer need but it's still good.
If you want some vague hints for what to focus on next:
Look into the puzzle of the treasure trove.
Beyond that, look at the differences between draft and published Red Prince.
get used to playing in x5
switch back to x1
feels like playing in slow motion
Buy blue tents. Isn't that obvious?
120 hours in and I only just now got this
it hit me while I was cooking, I ran back to the game to try it
it's not a door.... it's a safe!
I am so dumb
I am a genius
I’ve been reading that a couple of times here (I avoid the Steam forums because people are more unhinged than here, if it’s even possible), but I’m not convinced it’s true. I mean, datamining is useful, but there are ways for a dev to purposefully misguide dataminers (a room containing a secret behind a wall could be black/not fully loaded on purpose, and only load the relevant secret part only when you eat 3 apples in a row on a blue moon. As of now, except for the arcade game (which I find baffling both as an addition in a game where its only purpose would be to pass time, probably) coming weeks/months after everyone will have done and seen everything.
WTF, if by treasure trove you mean the actual room and not the reservoir, I’m only finding memos that either tell me shit I already know about where the sanctum key was, or more info about whether green memos are true or not. I also didn’t take screenshots of the first two boxes in there, don’t know if this is going to bite me.
Oh, and I also tried to go back to the reservoir with an upgraded shovel just in case Draxus was pointing at something to dig up and not just the correct box. Thanks!
The fucking shop never spawns, and I had 700 gold last time. Also the sweepstakes prize is gone now, so there’s that. Fair enough though, it’s the only objective that is attainable right now, but I also expected it to give me shit like more steps or a couple of items starting the day, like all other upgrades which feel nice but not mandatory lite-wise.
You can only hide assets so well. And the dev has indicated there's more content like the arcade machine.
but I’m not convinced it’s true.
I had this feeling at first, but it has now been a couple of weeks with no progress made. The journos who had early access got to this same point and got stonewalled too, it's most likely that there just isn't anything else.
The room that will answer literally all of your future puzzles right now is the shrine. Well, blue tents is pretty important too, but honestly I would highly recommend just finding a list of the notes you get from it, it'll save you a few hours of tedious busy work for no reason other than padding, because 50% of them are worthless and only about 10 of them are actually useful to you.
If you want the relevant treasure trove hint, one of the notes in the box says something along the lines of The true treasure is not inside the house.