Tainted Grail

Anyone playing this? It's peak eurojank

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I am.
Unfortunately it's bugged to shit.
I sided with Galahad and the story stopped making sense, with characters talking about shit that never happened with Sewal.

Is Sword and Shield shit?

I don't seem to do much damage at fucking all.

In Tainted Grail: The Fall of Avalon, step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.

it aint much but its honest work

I preferred the deckbuilder. Lots of fun with a kino soundtrack.

taint

bodies keep vanishing when I kill them

buggy as fuck

jank gliding at Mach 3000 across the kingdom

horse is laggy and useless

and I'm still having a lot of fun lmao

Perineum Grail just didn't have the same ring to it.

do amerignoramuses really not use the word 'taint' in the context of corruption anymore? Like, they've never ran into it in their lives except when they're eating out someone's ass or something and their obese, non-binary mexican partner asked them to go lower?

I thought it was a fairly common word

b.b.b.but Ameri...ACK

It's really funny how completely ignorant you thirdies are. Yes, everyone knows what the word means. It also means what you love to lick, you fucking gaylord.

We do, we say gooch for those situations.

gibbering mad amerisubhuman

donate your kidney to israel and unitedhealthcare, shartboy

n..no... y.you're mad..n..not me..also I used my cool third grade buzzwords us ESLs love; shart! Y..you... m..mad..n..now?

lmao absolute butt blasted thirdie moron

Chuckle grail?

having health insurance is pretty nice compared to your local witch doctor making you drink dog urine and his semen

What was Galahad like in your day?

What was Galahad like in your day?

(Leave)

sorry amerinigger, all the online insults your muttish mind can think of won't replace your foreskin

the ESL took 5 minutes to think of this

Pablo, please

I'm having a ball game is fun as hell really cool story nice twist on Arthurian lore I like the h.r. giger artistic twist to it mixed with like some ra Salvatore art twist to it, it's very unique I like it a lot I'm kicking ass as a battle mage

Game is pretty fun, but magic was not very fun for me so I use the potion and went to two handers. NOW I'm having a good time.
what else is the brown retard going to do? Play video games? HAHA good one

get given armor

it's armor rating is average, but it gets a huge 20% reduction in damage

the catch is that it screams when I get hit

upgrade the armor to be better than my platmail

spent over 10k gold on it because of how good a 20% reduction is on top of my armor

hahaha I am so strong now

turns out the armor can break because it was some spirits tie to the world

now it's worthless

spent all that money on nothing

it even lost all of it's upgrades so i can't even wear it for higher armor anyway

aaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

Pablo this, paco that

Is the ameriretard education system in such shambles now that the average shartnigger doesn't know of any other foreign countries apart from mexico?

Going by PISA scores, ameriniggers have lost about a third of a school-year equivalent in knowledge in the average schoolgoer, but that's in arithmetic. But I'm sure they're becoming much stupider in geography and and english articulation as well, going by this thread. I mean, I can run circles around these retards as an ESL that speaks 3 other languages lol.

off topic seethe wall of text

lol not reading it
you're brown

English should be capitalized, since you care so much about schooling.
ESL fuckwit.

i'm a dumb amerinigger faggot who lost the argument

ok

if I imagine there was an argument I can win against the spirits in my head I imagine there due to my third world vitamin deficiency

lmao

Bows fucking rock for both combat and stealth I'm a battle mage and still have a bow as a back up long range

hey Pablo
This is a thread for video games you cannot afford and will never play since you're too dumb to pirate and your PC can't run it anyways.
the game really isn't afraid to punish the player. I like seeing the people running around with one arm, thinking the game will give them a prosthetic or new limb, or the secret skill trees you can easily miss

iirc you get several potions of respec, so it's advised to level 10-15 levels first as melee and then swap because bows only start becoming great with some investment in the tree (this is true of lots of stuff, like parry and block)

Magic sucks for the first hours especially with shitty starting spells, reminds me of Archolos (Chronicles of Myrtana Gothic 2 mod) where if you know where to go for runes you can become OP pretty fast. Honestly if I start a second playthrough I'd go melee until at least level 15 so I could have some perk points stocked up for fireball and lightning spells that are absolutely amazing (you can get them early in act 1)

Is this yet another TES clone where the stealth archer is what everyone ends up playing by the end?

Idk, I've never tried it but bows seem pretty underwhelming, and stealth is far more realistic/punishing than bethesdagames since even at sneak 75+ enemies that are staring at you straight from a distance still see you (which is great)
I think the devs were conscious of the whole 'stealth archer' meme and designed the mechanics around that, but there are plenty of ways to break the game in what seems like all playstyles

I had the lighting bolt and that fire arc rune spell; just wasn't as fun for me as BEEEG ARMOR and twohanders. I am about to get this Big Bonk hammer going next level to see how 50% free AoE feels

You use what you want to use, it's as simple as that. I currently have 80 hours and only fired a single arrow because it was required for a side quest.

The balance for everything seems a hell of a lot better than that.

it's strong, but everything is strong. There was a guy a few threads back who had a 1 handed 100% crit build, 2 handed is reportedly retardedly strong, magic is good, once perked parry is god tier, etc

I like seeing the people running around with one arm, thinking the game will give them a prosthetic or new limb, or the secret skill trees you can easily miss

w-what?

your bad decisions can lose you your arm and then you have to spec into 1 handed parry or something and there are skill trees hidden in the world/behind quests

Nah not at all if anything mage and battlemage are the most bunker busted but obviously stealth archer is powerful too. What I like about this game is you can make any class really powerful I could see a two handed warrior one shoting shit

I know what I'm doing for my next playthrough.

Sadly yes.
Since parrying is just objectively better than blocking, you’re just using the shield as a stat block.

Oh also heads up for now, don't know if they fixed it, there was a strange thing with the camera sometimes your guy will shake like he's shivering. Go into the settings and turn off proactive and reactive shake and leave head bobbing on it will fix that issue if the devs haven't already fixed it

Confused turtle build?

You can parry with a shield.

Based gigachad impenetrable force

I just switch weapon sets and it stops

Second region is kinda nice.

Yeah you can do that or switch camera perspectives it was just annoying to have to do that so I fucked around with the settings and figured that out

I wish more of act 2 was golden crop fields. Granted, it's hard as fuck to find corpses in it but it looks so nice.

They fixed it in the first hotfix. Pirated version?

Yeah, I noticed this myself. I had dozens and dozens of pictures, then when I went to go look at them, my whole journey sketched out, I found they were all broken.

Feels bad, man.

Is there a point to this mechanic or is it simply because it's neat?

Simply because it's neat.

Fair enough.

you can stab people with the pen and block with the book

Soul.

Oh, and

power attack = smacking people with the book

Enemy with a Shield

They shield bash me and I go flying onto the ground

they just sit there laying into me

Spec into shield because that's fucking cool

my shield bash doesn't rag doll people

???????????????

Literally no one is talking about Act 3
How is it?
I am not talking about bugs but content itself. Is it as big as the previous 2 acts so around 20 hours worth of content or just a quick ending?

Most people either haven't reached act 3 yet or are currently playing it.

magebros is it worth putting a few points into armor % reduction in the skill tree so I can be light armor, or should I just be okay with medium weight?

I'm still in Act 2. Basically exploring every little bit of the game.

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Light weight = +20% movement speed and +20% mana regen.

If you have the move speed to spell power skill, light armor is a free 20% move speed.

I guess I will put my next 2 levels into that armor talent then, I really want to wear this cape that gives me 6% of my mana back every second

i haven't got there yet but i bet it's barren
it just has this feeling of being a game with a fun act 1 and 2 and a dogshit 3

the BG3 solution: full clear act 1-2, blitz act 3 for your ending

Should I just wait with side quests in the very beginning? I tried to do the quest for the female vendor and some bounties. I managed to free the caged lady, but the battle mage and archer were tanky as fuck while I barely did any damage to them. Then I went on to do a bounty and there was an armored knight that killed med in two hits while my hits did like 3-4% damage.

Should I just keep going with the main story and do side stuff later?

Nevermind, I'm retarded. I just had to wait a day so I can talk to his apprentice.

shoot a fireball

guy goes flying 50 feet into the air

okay I'm sold on magic now

you're better off just reducing armor weight at the grindtable/upgrade bench if you haven't already done so
you can reduce shit to literally zero weight, it can get expensive for heavy stuff but it's cheaper than stat points

The vendor isn't the old dude but the guy who tried to fuck the fae. You might have to wait a few in-game days for the guy to recover before he becomes a vendor.

The other way around, you should do side quests. Some of the bandit leader bounties are pretty hard (Fingerless Colm will probably fuck you up if you try to kill him at a low level with bad gear) and bosses in general in this game will be pretty punishing. Talk to everyone in the keep and the village for quests, roam around the countryside a bit and kill bandits, monsters and wild animals, figure out which quests are doable and which ones aren't.

anyone playing with controller? how is it?

Do people really play TES clones with a controller? Why?

you dont need to 360 no scope with a bow whats wrong with controller?

you're right of course, but I don't want to do it on items that will be replaced next act. I will drink a pot later to pull the points out I think
although, that cape is so good it may be a long time before I find anything better 6% mana regen a sec just gets better and better the higher level you get

game is buggy as fuck

wiki is nonexistent

Love it. Feels like something from the golden age of vidya

it's not expensive and it is very effective on already light items

just killin some monsters in one area

finish them off, turn around to continue my adventure

there is a bear running directly towards me 100 feet away

it's chasing a deer

the moment i see him, it seems he has changed his attack path to me

he runs up to me and instantly kills me

Ways into act 2 and falling though the ground is becoming serious problem, it's starting to piss me off

WARNING: In act 3 you should try to do the main quest of fixing all tribes before exploring off the path and entering random dungeons.
If you get some quest key items before having that quest the quest will be permanently bugged and you can't save the tribe.
(My volkir tribe quest was bugged)
Theres a bow that shoots 3 arrows at once I wonder if it does 3x damage in short range like a shotgun

There's a shitton of quests for the various tribes but there's like no one town you can actually rest in (that I found) and I was so exhausted by then I just went and finished the game

for anyone that doesn't know, turn sprint on toggle, and then duck while running to slide
We Sanic now

Where can you find meteorite ore in first act ?
I think I looked pretty much everywhere...

Where the fuck do I find Wyrddeer that's not from the Stagfather's shrine. I need 1 more antler for a sick dagger

I found some near one of the bandit bosses (big guy with twohander)

seems like finding new gear stopped in act 2

There's one in the Tomb of the Good Druid

slowly chipping away at it, its TESjank kino, like a time capsule that takes you back to 2010 and I love it

It is on sale

played like 10 minutes seems like eurojank skyrim thats trying too hard. starting zone has too many branching pathways and thousands of useless junk items everyone and I decided I dont give a shit.

dunno what you're doing wrong, i'm constantly finding new gear

current year

rpgs still coping balance with hp sponges

its fucking tiresome

This game feels so weird. It's got that budget Eurojank shittiness but at the same time just enough fine-tuned sophistication that it almost feels like a Japanese game. The way the enemies juke themselves a hairsbredth seems way above what a budget title should be capable of.

Whoever was wondering about first act spears, this one is in the buried chest near the first ogre you encounter (southwest of where you appear after shipwreck, on the beach full of drowners)

of course it has to be a gay, soft sounding word

you guys make fun of brits for saying waterbottle in a "funny" way but you cant even say water without sounding like a fag.
"waddr"

Mage!
I wanted to try out a stealth build next but since you don't have one than one character slot I decided not to.
Like that the new game option lets you skip the prologue

There's no limit to character saves. Just make a new character and name the save after them so you don't get mixed up. Also,m magic benefits from sneak attacks, so you can do a sneaky mage.

How do you sneak and firebolt people lol. I'll do one for dual daggers and bows soon. The real question is which type of warrior is best - one handed, sword and shield or two handed. I'll get to it eventually.

Is there any use for the practical skill trees?

ok

this game does not have this issue. This is 100% a you having a shit build issue.

this is like 70 + above every other armor I have found in act 1. I went back to magic so I can't use it, but I imagine the convert armor to damage talent will love this; it's fucking free 35 damage

you should've known better

you got me game, you fucking got me

yeah

Verifying file integrity for a small eternity

kickass opening OST

No sound unless focused

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Should we tell him?

is this anon right or is he retarded? ive already fought over 50 enemies, only got 1 level up and all combat felt like spongy shit

one shotting people on the hardest dificulty with two handed weapons, it's just you

ohnononono

yeah its there to give you an easy way to get some extra power early (even if its defensive power) in case you are having a hard time

do quests for big exp and get your build in order

no need, I made it.

levels are weird, i feel that the first... 5 or 7 levels took longer than the next 10 or so

There is also a quest attached to craft it anon, so free upgrade and a quest

When do shops reset?

Where is the fence in the second city? some anon said in a previous thread that there was a fence there.
I just arrived to the city.

in the tower in the north east i think

ive already fought over 50 enemies, only got 1 level up

Not possible. You level so fucking fast in this game, especially the first 25 levels.

good to know then, liking the game so far, only real complaint is every piece of paper being a wikipedia page lore dump

Thank you, i shall go and sell like half my storage :X

You find one of the most op weapons in the game, dueling sword in act 2.
It feels like cheating after finding 2 of them and duel wielding
I think he was on the east. It has a small broken wall as a door

combat is trash

dueling sword in act 2

didnt the red knight in act 1 drop one? the guy that offers to kill you?
i remember all his armor was "dueling ......"
Dont use 1h swords so i dont rightly remember

frogtard

gay and wrong

ol' reliable

What if you lose both?

The combat is better than Skyrim. Of course that's not exactly a high standard to beat, but it at least is better and the sound effects and reaction of the attacks make it feel much more satisfying that Skyrim.

If Skyrim had this combat, I might have actually completed it.

There's two completely different weapons with the name Dueling Sword. He's talking about a rapier.

Yes, loving it. Sagregor's castle depressed me a bit, but what can you do? I'm there for the tablet, not lift the curse :/

I condemned them to mushroom utopia.

.. can you rocket jump with that?

damn ... I'm not sure if that's better or worse

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Loving this game so far, I went spellsword. I just spam the aoe flame spell and use my swords when im out of mana which is rare for my build.
I really like how punishing some choices can be for the whole game. More rpg need to go back to punishing players for stupid choices instead of being so casual-friendly nothing matter anymore

this gameworld is a shithole and I no longer care about the npcs. as soon as you talk to them they give you 15 paragraphs about zanzibart bullshit. can they just ask about how my day is going for once?

The combat is unironically good. Hits actually stop on enemies. You hit armor, you hear the ding. You hit flesh, you hear that too. The animation for these weapons and the hit stops are also good. Combined with the sound effects, combat feels meaty and satisfying.
Further more, when you're fighting a group of enemies, weaving in an out of them, parrying them, which is it's own level of satisfying, combat tends to feel pretty damn good, albeit simple.

This is really all Bethesda need to do to make their combat praised far and wide. It needs to feel like there is weight behind your attacks. The weighty feel causes a visceral feeling that just feels good. And again, it's more than just animations, sounds too matter.

This is the exact reason why despite Vermintide 2 and Darktides combat is simple, it feels nice to play and why a lot of people have hundreds of hours if not thousands.

zanzibar

I will never not find it funny as fuck zoomers got permission to be ADHD fuckwits from a shitty fucking Memelands writer.

Don't worry, THIS time communism will work.

Hmm

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I'm really wondering if wands are worth it and I should spare some points or if I should two hand magic and go with the reduction costs for great than>less than costing spells

i frozen clock is correct twice a day (or once if you're a zoomer). however terrible he is as a writer, what he said was true. people will look back on this era with disgust how people currently look back on marvel quipshit with disgust.

The weighty feel causes a visceral feeling that just feels good. And again, it's more than just animations, sounds too matter.

The reaction of the enemies too. All those cool animations and sounds don't mean shit if you can't make the enemies react to your cool combos.

this era

Demon's Souls came out in 2009, Iron Man came out in 2008.
Piss off, faggot. Fucking zoomer idiots with their temporal blindness

the funnier part is "Marvel writing/quips" started with Joss Whedon in the 90s and From was doing that kind of lore/world building since the 90s too, in King's Field.
Games like The Sumerian Game did it in the 60's, and Myst did it in the 90s, too.

Im unsure how to build
I wanted to go fist initially, but I kinda feel like id be missing out on cool weapons
Any scythes or flails?

So where's the gameplay?

You can respec attributes and skills so you're not locked into any bad decisions (in terms of builds at least) so I'd just start out as a regular warrior and upgrade/swap weapons as you find better or more enjoyable ones. Haven't seen any scythes or flails yet.

Youtube.com
Google.com

scythes

I only found one in act 2and it was a junk weapon basically.

flails

Sadly, no.

retarded millenials incapable of thinking again. the point isnt where something started its about its popularity peak era. now please go claim those childless 30+ yo women and stop ruining everything

you can respec

Holy fuck thank god
I was already getting build paralysis and ive only punched like 4 zombies

Anon posted some cool combat webms in the last thread if you search the archive

the first weapon I found was spear of an ancient hero. Im still using it and im lvl 39. any spear niggas found another one handed spear or am i stuck with this?

I think there was another but I sold it so who the fuck knows what/where it was

Will it work on my GTX 970?

um actually *moves goalposts furiously*

go suck a dick for rent like all of your peers, zoomtard

So there's this friendly skelly that only spawns at night and sells you shit, I wonder if there are other NPCs out there like that

Also where do I find titanium deposits to farm

huh, this sounds actually fun
how's the general gameplay like?
i haven't played skyrim, closest thing i can think of is Dragon's dogma
do you get quests/quest boards, a hub town with all the NPCs?
is it open world?

Looks like bethesdashit

I'll be honest bro this game runs like a bowl of dicks made out of rocks on a 4070 Super Ti
It's good, but it's a Modern Game™ in the optimization sense

ok bye

how's the general gameplay like?

Explore, find loot/secrets, get main/side quest, fight

do you get quests/quest boards, a hub town with all the NPCs?

From npcs, bounty boards, or just stumble upon an item or object in the wild the starts a quest.

is it open world?

More or less. There's three separate areas but you can explore however you wish. But the game doesn't scale with you so if you go to the later areas too soon you'll get your ass kicked.

Why is everything so incredibly hard in second map? My heavy armored melee guy dies in like two or three hits from everything there

But the game doesn't scale with you

thank fucking christ.
i remembered that people usually talk about skyrim level scaling and i can't possibly think of anything less fun in a power fantasy RPG

guess i'll add it to my backlog

I`m going to be Camelot's lapdog on my first playthrough !

Yeah i noticed that too i went from one/two shooting enemies with an arrow to having to shoot 10 to kill a red infected.
Im assuming i have fallen behind of the curve of that specific zone of the map, gonna try some other quests, see if i can get a couple levels and upgrade my shit.
Still looking for a good bow, using a white "composite bow" with a couple relic slots

You need to start upgrading armour and stacking HP. 40 armour and 200 HP let's you tank zone 2. Save the blacksmith's son and buy the titan armour which has high armour and a upgrade scaling HP effect.

the game takes place 600-800 years after King Arthur's first death

characters mention that the world outside exists

many characters call him a tyrant

that one soundtrack that had bullet casing sounds

Why does it sound like the Wyrdness is a good thing if you were a tyrant who wanted to keep everyone in line and/or a good shield against more than just a necrotic plague? This would probably be around the time of one of the Crusades, no? Or maybe the Renaissance

If you wear 3 items of flayed drowner's set together you can breathe underwater indefinitely. Just thought that was interesting.

Skyrim's level scaling was fine since there were caps, in that a normal bandit wouldn't go past a certain level for example.
At least from what I remember.
Now Oblivion. That one was fucked. At a certain point the average mugger would be wearing a piece of daedric gear, the highest level of gear that's made with demon hearts and shit.

Combat in this game is pretty nice. It's simple, but it feels really good.

My only issue is that the execute thing is really jank and you can barely get it to work and the animations for the execute are cool, but really buggy.
I wish Elder Scrolls games felt this good.
It felt really nice fighting all of these monsters.

Yeah but then you look like that.

GTX 970

The demo doesn't include any open world portions so I can't properly judge, but I got 50-60 throughout on default low settings if I recall correct.

The bleed makes it viable the entire game, really. Burn is probably better late since it does percentage rather than flat damage, but you can always add a relic for that.

so turns out this fucker respawns
at least he's much easier to kill the 2nd time
still tanks my fps if I go near him tho

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It worked on a 980m 8gb mobile gpu (15% worse than desktop 970) laptop with mostly 60 fps. With an i7 4700MQ at 2700 GHZ.
It might unironically work on the lowest settings but I didnt check if it used more than 3.5gb vram.
Unity engine is well optimized on the lowest settings as its designed to run on phones as well.

There's a... totem in the Red Death Chapel in Act 2 where you can sacrifice 10 health to get 1 Stat Point and 1 Skill point without gaining a level. Worth it I'd say because you can just put a point in Endurance so now you get more carry weight and counteract that downside and now you're up one skill point.

How long until he respawns. I killed him in Act 1 but I'm in Act 2 now and want to fight him again.

There's three of those if I recall. And yeah, totally worth it. There's at least two full All-Mother necklaces in the game that give +35 HP permanently to counteract the totems.

About 30 days maybe?
I killed him at the end of act 1, an now I'm at the end of act 2
Maybe it was the hotfix that made him respawn, I genuinely don't know.

Anyone playing this?

Anyone else playing this?

Haven't seen anyone talking about this

Am I the only one playing this?

Is this the new shill script? Did we move on from blasting?

Just got the quest to pass on the plague to Una and Igatius or however you spell his name.

Do I need to do something with them first? I assume this kills them.

No, you fucking retard. I'm enjoying the game and want to talk about it but there were no threads. Jesus Christ.

Find extremely cool armor set from boss

It's non-Magical

This is such a shame. Killed some Scorched-Warden guy and his set is phenomenal in regards to looks, sadly it has no stats besides it's armor...

Had the same feeling when I killed Galahad. His set looks cool, but it's mostly worthless.

Is unarmed fun in this? I might play it if I can play a monk type with sanic speed dodges/parries and buffing magic to make me broken.

It's really weird if I am being honest. It almost feels like they just forgot about adding stats to them. The designs are great so it's not like they didn't put in any work when creating them.

ah fuck
I saw several of those but I ignored them, thinking they were shit
My save is now bricked, time to start over

guys is talking about videogames shilling?

just go back to pleddit holy shit i'm so tired for retarded faggots like you

where do I get good spells at the start of act 1, I have flickerbolt and the ice one that already seem OP, but I would like some summons

Why don't you just go back to them?

Wasn't the increased parry window perk supposed to make it super easy to parry? I'm still struggling badaly with it. I think I will just get rid of that perk and focus on dodging

It's over for you, old man.

im not playing around parry but there is at least

perk

gloves

dagger (that says it doubles the parry window)

to increase your parry (that i have found)

red death asylum

red death sentinel guy

gigantic red spiky blood club

guy is a tough fight

it's just a basic white weapon

????????????????????????????????????????????????????

What stats should I focus on as a 2-handed warrior? str, end and?

STR and END.

That's it. I have 20 of both so far.

Oh shit...
Random hidden side quest unlocks a new skill tree. Pretty cool.

Because I only vaguely remember where I found one: somewhere between 2 rocks
And they're unmarked unlike all other shrines.
Except now that I think about it, it was asking for all my health instead of 10 max hp, so it might have been a different kind of shrine.

i heard this game has 3rd person mode. Has anyone tried it? 1st person games make me sick

The game warns you the second you use third person mode that the game wasn't built for it and that it is incredibly buggy. It was only added because people asked for it.

There is but it's shit

I'm having more fun with this than any Elder Scrolls game post-Morrowind. Good job, whatever dev team I never heard of before.

It has the unarmed skill tree but I have no idea how viable it is.

These devs really like girl love

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while this game as a whole is better, i feel like avowed did the first person combat better

white just means its not enchanted. grey means its a trash or damaged item. blue means it has magical properties.

Why do Kamelot soldiers suddenly look like roman legion in the second map? Some things in this game make no fucking sense to me. They looked just fine in first map.

in act 2

where the FUCK are all of the cool greatswords at

Unarmed is viable, though it takes awhile to get going.
You need a specific item "heavy gauntlets" and to invest a bit into the armor tree for the armor to damage perk before you can start doing any damage, so for the first few hours, it's useless.
Once things get going though, it become pretty strong.

Lancelot's grave in act 1

Like, they've never ran into it in their lives except when they're eating out someone's ass or something and their obese, non-binary mexican partner asked them to go lower?

Meanwhile, Angloids:
youtube.com/watch?v=U_Klz5qncZQ

They aren't terrible.... But they kinda require more work than anything else. For Greatsword, I get the generic damage nodes and there you go. I'm set.

For Shield, I need the shield damage nodes, the one-hand damage nodes, the general damage nodes, I need to attach a relic to my weapon to give it status damage so i can get the status damage nodes, then I need to get the red death damage nodes, then you need a shield with a good enchantment on it, something like Bleed on Block, then you can apply two statuses so you can get more damage out of the status tree with double status giving you more damage on that target.
And now finally I feel like my damage is comparable... Only Greatsword can do that too...
Blocking is also kinda shit. It's powerful on trash, but good luck anytime you fight a boss, you're basically never going to use Block on anything that matters.

Feels bad, man.

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I'm trans btw

get to act 2

framerate nosedives any time i get into combat

what the fuck

That manga is awesome.

Unironically every voice actor except Arthur and the cutie in the hospital should be fired and recast

I started playing this and while I like the style I get the sense that the game is confused as to what its direction should be
The tutorial level was too long and the dynamic between the main character, Caradoc and Arthur didn't work for me at all. The main character in particular had no dialog options I liked for roleplaying
After leaving the tutorial and getting stranded I have no idea what the game wants to be. Everyone and everything is hostile like its some kind of Soulslike, the game has no clear defined goal and I see nothing that I would set as my personal goal, I'm just running around killing stuff and gathering resources most of which don't have any obvious purpose as of yet
Also I find a lot of potions and rings that give you boni so small I might as well not bother. I get that this is still a beginner area but I already feel like I'm trash collecting like in a Bethesda game except I haven't any traders and can't process the items I find aside from food or the occasional health potion
I don't think the game is bad by the way but it does feel very amateurish

I get the feeling these polack devs aren't going to fix any of the glaring issues with this game and just take the money and run. Some are so crippling (like how they didn't even account for anyone siding with Galahad) that it's not feasible to fix it without a full remaster.

thinking one game has better combat flags me as a tranny

obsessed

Those were knights. Soldiers =/= knights.

The first guys were the Keepers who are basically just guards for that region, act 2 has actual niggas straight outta KKKamelot

Act 2 Nemesis is a 2spooky4me

I think he means the guys with Galahad. They're straight from Kamelot but they're knights as mentioned.

not an archer

spend 20 minutes killing this thing

40 exp

What the fuck...

can we keep the anti-polish racism to a minimum please guys? thank you

what is your build?
if you a melee you can parry/dodge...

get to act 2

literally cant play the game at night anymore because the devs thought it would be smart to add a teleporting monster that 1 hits you

barely any unique loot compared to act 1

quests are buggy

framerate plummets

tell me why i should continue if its already

No, that's not the point. The point was I entered a dungeon that looked like a secret, found a gigantic boss monster in some crevice, cheesed it with arrows because it was the size of a castle and I couldn't get to it, only for it to only give 40 exp.

Anon? Anon?...

Taken by the Fore-dweller knight.

between the main character, Caradoc and Arthur didn't work for me at all. The main character in particular had no dialog options

You can kill Caradoc or try to avoid him, of course you have no dialog choice, he pretty much overpowers you and Arthur (unless you know the game and kill him first).
One thing this game is going at is... less useless dialogs.
Less emo shit and more fun.
The rest is... yes. You don't know where you are and what's going on, Arthur either, you both are trying to survive and get power to become powerhouses, understand what is going on and then you decide.

small bonus

at beginning a +5 in whatever pool is very good.

Just parry it lol skill issue unironically

right click to parry

???
I killed him my first night in Act 2 before I even got any new loot.

barely any unique loot compared to act 1

There is fucking loads though...

I wish there was a more effective strategy to take on large groups of opponents with melee

Lv50

Still using the bleed spear and just slap a burn relic on and it just fucks over every single boss i come across

When can i get a better one hander? I just want to sword and board

equip frost blade

built into crit

can fucking freeze everything in 2 hits, even on veteran

the game has lost all challenge

Do bounties in the 2nd zone, the duelist sword (looks like a rapier) has a permanent 25% crit rate boost.
There's also an axe in the stonewarden camp down south that deals 200% extra damage on crit.

Specced into max str and end to don the duelist knight gear. Not enough dex to use rapiers and shit. Guess there's no more good one hander that only needs str and end

dash forward + attack

dash back

???

profit

The adventure part is cool, but it relies too much on dopamine injections with constant materials handover. The mains plot is cool, but the story lacks bulk. And by a lot. And then the combat is just slightly modded skyrim which is fucking atrocious.
Its fun in the beginning but at one point you gotta ask if you will continue indulging on the ADHD or turn off the game.
But just to clarify, I'm not saying its bad (besides the lack of story). Thats the proposal of the game and if as long as people are having fun, its good. But I hope the next game is less skyrim and janky and more fluid. I'm sure the story will be alright because they have a cool universe to work with, just not enought budget it seems

Where's the challenge? They just stand there while you destroy them

poor rpg elements, poor writing, poor questdesign.

act 1 was alright but act 2 feels kinda poo

If you think the combat is in any way comparable to even extremely modded skyrim, you really should go play skyrim again
skyrim's combat is fucking awful

They're being stunned by a perk.

Qrd on item location?

I'm not quite sure if I broke the game because I've had this glitch before but just in case it's intended
I find it quite weird that Arthur is silent when I decided to kill Galahad. Even more so when there's the implication that he didn't always look like the guy from Blasphemous, but he's had plenty to say about Sewal. Maybe I broke the game dialog? I was expecting him to say something when the guard-captain mentioned his deal with the tribes too

From one of the bounty targets.

Untitled.png - 1103x886, 2.24M

The game is easy/broken enough that with enough levels for the correct skills, you can get away with a lot of dumb shit.
You can even decide to beat people to death with shields and it'll work.

Seems funny and not too overpowered compared to straight-up damage stacking and killing them with one twohanded heavy attack or fireball.
And anyway, I'm sure a lot of bosses will be immune

it costed 8k but god damn if this jacket isnt the best drip in the game

zone 2 feels barren

friend who also plays tells me I can get Wyrddeer quest from the hunter north of the keep

go to the guy

he's the one who gave me cemetery quest

he has no more quests

wtf is going ON

Have you completed the cemetery quest?

I asked Arthur about merlin in chapter and no dialogue played, it just skipped the entire thing (maybe the files are missing?).
Now I couldn't even speak with Arthur in the entirety of act 2, and still can't in the beginning of act 3, which locks me out of at least 1 ending. My only hope is the game unfucking itself after I get the 3rd artifact.
I think the entire whispers system is broken.

This beauty drops from one of the bandit bounty bosses near the northwestern gate to Cuanacht, it will make you oneshot everything in act 1 but will fall of a bit after that when one crit isn't enough to do the job.

almost every boss being practically immune to fire and poison is so ass. at least bleed still works on everything with blood in their body

yes I am way past that, maybe game bugged out because I reported that straight to the keep guy instead of the hunter?

Peak european Slavjank
As a Gothic fan I feel at home

It's incredible that such a small studio can create something like this these days.

Death to AAA gaming, glory to AA games I say

Ah shit midway through Act 2 and I have the same issue. I never picked the Galahad dialogue options because I thought it might make me negative on the whispers variable and bug it out, and I never asked about Merlin since I thought it's broken, but I might've fucked myself over since Arthur hasn't spoken at all since I've arrived at Cuenacht

High crit is honestly not that hard to get if you luckshit the correct faction and quest.
If you join the children of whatever, you can get fledgling gear whose pants gives +15% crit rate and boots give +10% crit rate.
Doing the stonewarden questline also gives a necklace that adds another +15% crit rate.
Finally, the duelist cape adds another +10%.
All 4 crit rates are universal so you'll get +60% crit rate on melee, ranged, and magic.
Kind of makes the other gears redundant.

i refuse to wear the duelist cape because its ugly

I find men gross and I wouldn’t even kiss another man but I would let a tranny suck my dick

Yeah I guess that axe is more of a mid game item that's overpowered before you can passively reach near 100% crit, but at this point I'm really attached to it.

Is magic overpowered?

So apparently I missed a quest to have a mermaid rape you to death in Act1, anyone know where it is?

I would also like to know.

I feel like it is. The fireball spell one shots every regular enemy and I just got a spell that lets me place 10 markers and then call lightning down at each of them, which seems to be capable of killing anything in the game in a single volley (has a bit of set-up time).
The real problem with magic though, is that it's not very interactive, you just walk backwards, dodge occasionally and throw spells out.

constantly finding cool as fuck 1 handed swords

havent found a single cool looking greatsword

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that unabashed 2005 fantasy edge

SOVL

This exists. Might not match your build though.

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where do you even find that

You can still do plenty of damage, but dual wield is WAY better once you get the right gear. It's mostly the difference between 1 shotting bosses and taking several swings to kill normal enemies. One is fine, the other is just absurdly too powerful.

2 handed and magic are both somewhere in the middle. Good enough, makes quick work of most enemies, but not quite as crazy strong. Never tried a bow build, and fists are obviously weak (worse than shield) but still viable except maybe very early game.

What do I get out of turning the Shadow Kingdom into a Mushroom Kingdom? It seems rather evil. It's just trading one life time of servitude for another. But... If I get some good shit, I'll do it.

so how do you keep your mana low?

Sagremor, which you need to do for the main quest, but you can do it whenever you find it. Jump into the round lake north of Cuanacht.

The Berserker totems (loot from killing one-eye's guards) grant +20% crit for a back slot by default, but more importantly they can be upgraded for +2% crit per upgrade. The +25% damage taken is pretty irrelevant, and it doesn't increase with upgrades so you can easily get ~40% crit chance on that slot, more if you are willing to grind a ton of money.

So instead of 60% melee crit, you can get 90 or even 100%.

In act 1 and and the first half of act 2? Yes. Magic really falls off because you can't upgrade spells like you can weapons. You'll get to a point where a spell might hit for 100-150 damage and your sword will hit for 500+.

random poles make an incredibly generic/janky Elder Scrolls like game

Still significantly more fun to play than any Bethesda game

it's almost as if all the retarded bethesda gimmicks like object physics and radiant AI are just that - gimmicks. It's almost like all the retards saying 'nobody makes games like this because it's so hard bro' were completely fucking retarded.

i already sided with one eye thougheverbeit

Probably summons

per mana POINT

oh damn. shame that summons probably won't count as missing a mana point. summons seem to just lower your maximum mana. if you pick the skill that gives you 20% of your MP as HP, your max HP will lower after summoning. pretty stupid desu.

so how do you keep your mana low?

there is some gear that prevents mana regeneration. i think one of the merchant in the act 2 city sells it

you would still have 100% mana, just a smaller mana pool

The upgrades aren't that relevant. You can only upgrade a weapon so much before it becomes too expensive and the upgrades are pretty small. You're probably looking at like 20% extra damage by the time you run out of money. The real issue is just that there are no new higher damage spells in act 2 and I assume the same is true of act 3, so you're just stuck with outdated gear while you keep finding better weapons.

Building crit helps, and magic is still capable of carrying you through the game, it's just not as strong as melee at the later stages.

Really - the only thing Bethesda games are missing is good combat. Hell, it doesn't even need to be complicated. Simple but fun is perfect. Start off simple too, work on animations, sound and reaction to hit. Vermintide 2 and Darktide are perfect examples of extremely simple but nice feeling combat. Then after that, add in some basic mechanics like a dodge, a parry and maybe some X to COOL button if you meet certain requirements. There, you have a satisfying but simple combat system that will make the game insanely popular.

no. i only simp for my king.

Kill one of them anyway? You can probably get away with it, especially after finishing act 1. It's not the named NPCs you need to loot, just a generic Berserker

No, I killed her.

Its such a good game. I love it.

I'm not sure. The way summons work it blocks off a part of the bar, so your usable mana is actually lower than the full bar. It's possible that it counts as that blocked off part being "missing". I haven't really tried that playstyle but from hearing people talk it sounds like it works.

Still significantly more fun to play than any Bethesda game

I mean it beats Starfield and Fallout 76 but exploration in Skyrim or Oblivion is way more fun than this game
The game worlds are more coherent and have more interesting locations despite Tainted Grail having more inspired visuals

The upgrades aren't that relevant.

Weapon upgrades are the single largest power gain you can get. Going from 50-60 damage per swing to 400+ per swing is unbelievably good.

nigga, Danheim soundtrack already rapes Toddslop by miles

Upgrading that 50 base damage weapon 10 times will make it a 70 base damage weapon. Going from 50 to 70 damage is nice, but not "unbelievably good". Except for the Armor talent, all other damage sources are multipliers so if you are doing 400+ per swing after the upgrades you must have been doing 280+ before upgrading.

Meanwhile equipping the Smugglers Dagger in your offhand immediately doubles your crit damage with the potential to go even higher, so that's a much bigger power gain.

my back log is too thick. I'll wait for the sale. I like the people behind this game

And it sucks...

Name a single interesting location in Skyrim.
I'll wait.

Is there level scaling

Post your builds right now, faggots.

Okay but that takes too long

and stop ruining everything

Lol we get blamed by everyone and we never even got to fo anything.

Just did the Queen area in the second act and wow the whole aesthetic and atmosphere in that was pure kino. I’m really starting to love the game. It feels like this could be a cult classic in a few years. Very nice surprise.

frost blade / fire blade

status relics

crit rate

parry window

proc status and beat down

Armor Stacking Greatsword. Pic related.

I'm level 36 now though.

I just got to cuanacht. Does anyone know what the enormous spectral deer walking around is?
If it's a spoiler don't tell me.

enjoy it while you can act 3 fucking sucks

Is there a large variety of spells in the game? Besides Fire, Ice, and Lightning, what else is there?

No.

Feel free to explain why it sucks.

The act 2 shadow kingdom and the corrupted temple really gave me vibes from the Vigilant modseries on Skyrim

Forgot to link, woops.

I use it, I like it

Really? Damn that’s sad to hear, I was really having a good time so far.

I just started act 2 and i've found some blood magic and shadow bolts, lots of summons

Yeah, they really nailed that area. Wish more of the game was like dark like that.

kill the king, the queen all the sisters and children

Mushroom Man is still here, don't get his spear

all of the gear is magic slop

Fucking shitty kingdom. No wonder you fell. You had no real warriors. No real men. Faggots.

No one played tranvowed

The Corrupted Temple was probably the best part of the entire game. Loved it.

There are buff/debuff spells that so far I have only really seen being sold by Red Priest vendors.
Lots of summon spells and a few spells that interact with summons.
There are shield spells that prevent damage.
Healing amd health drain spells.
Some of the later elemental spells add a bit of variety to the way the projectiles behave. I have a lightning spell that allows me to place markers and then call down lightning on those markers.
You also have these magic focus items that use a weapon slot that can cast a bigger spell but need to be charged up first, I think these are shit though.

I didn't play Avowed. The character design really put me off. Everyone looked ugly and I didn't like all that dumb looking coral shit. Watched a few character creation videos and didn't like it, and from the videos I saw, everyone in the game looks equally retarded.
Thought maybe I could get past that, but when I saw how limited the world interactivity looked, like guards not reacting to enemies or not being able to attack guards or really do anything in these set pieces, it really turned me off. Especially since it was a big budget game backed by fucking Microsoft. I feel like they should have been at least partially to the point of Bethesda. And now this low budget, indie pollack game did all of that when Avowed didn't? Just makes me want to try it out less.

How viable are spears? Are there any one-handed ones? Kinda want to do a build where I wield a spear in one hand and cast spells with the other hand.

leather rags

Kek

Good
Yes

Start of act 2:
Knight armor
Parry gloves
Everything into 2h and parry
Sword that makes next attack after parry deal double damage
Fur coat because I like having extra dodges for AoE attacks

spear of an ancient hero is pretty easy to get, always crits enemies at max health and makes them bleed

Oh yeah, rings and amulets are +crit chance

Fur coat because I like having extra dodges for AoE attacks

BASED as fuck Lansquenet

Does anyone Sword and board? Dont want to do dumb ninja shit

no stat requirement

applies the most broken status for free

long range

low stamina usage

"it sucks"

kek

bleed weapon relic guarantees a bleed on hit, no build up

can pivot that into the status effect tree for easier status buildup otherwise

Do different weapons have different parry timings or is it purely off you putting points in that tree?

Summoner with 6 Battlemages. I'll let the boys do the work and apply burn and bleed with my stick and spells. the spear theoretically has a poison relic but it is impossible to actually apply poison with it.

3 separate ice shields

two of them even use the same base model

all apply chill to the target on block or parry

whats the point

It's ice to have variety.

your majesty, you dropped your crown

Are shields good in this game?

2H spellsword who kills everything in either in 1heavyattack or 1fireball
Kinda broke the game by using an origin potion to go full 600% sellprice practicality merchant/crafter for a bit, crafted wyrdstag bone arrows other precious stuff, sold everything to a total of about 1.8million gold, which gave me enough to take my stuff to +15 and still have quite a bit left over

Hardest fight on veteran difficulty was killing the foredweller knight in a drawn-out, tension filled battle in act 1 but I respecced after that and now no boss can really last more than 30 seconds. Still having fun though

so where are the cool two handers? I've had some two handed spear since the start of act 1 now currently in act 2

dong.jpg - 564x564, 32K

1 member from each tribe

surrounding a chest

Looks like a Mexican stand-off. I wonder what's in the box...

Can you even parry with two handers ? I feel like i'm retarded and miss all my parries, even with a shield. Even with the talent.

mordhau grip my greatsword and plunge it into the neck of some guy

hahaha

Musta been a truck

so there's a red plague skill tree; what else?

Anyone know if there's any Oblivion potions in act 3?

Trick

I tried the demo as a mage. What's the most fun class / build in the game? Think of either doing two-handed, a spellblade, some kind of bloodborne inspired build or a straight up mage.

is act 3 really that bad anons

Wands are DEFINITELY worth it. If you use this wand and spec into the Wand tree, you can have basically infinite mana even casting the most expensive spells in the game, AND do +45% spellpower

The trick is that there are talents that boost the Wand's effects by +50% and +30%, along with a talent that grants exactly this effect but weaker by itself. Altogether you average nearly 100% mana return on every spellcast (it's an average though, sometimes you get unlucky). Also this triggers while ATTEMPTING to cast a spell, meaning that the mana return from the wand can be used to cast the spell itself, even if you have no mana remaining. You could use this alongside a summon build or the witch hunter armor set.

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Go back to act 1 and do the unlockable dungeon next to the Archspire with two hollow druids in front. That or the dungeon next to the merchant with horns next to where you wake up in act 1

time to roleplay Heisenberg

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people keep recommending this like you dont have to be like level 40 to wear the fucking thing properly

No. I think most people complaining about act 3 are just burnt out, probably having been playing for 60+ hours.

What's your statspread?

the only thing in act 1 that has crazy requirements is Sir Lancelot's gear.

anon recommends sir lancelots two handed sword

the only thing in act 1 that has crazy requirements is Sir Lancelot's gear.

yes

For example here is my stats from the last save I have using Magic. Note 205 max Mana and 13.44 mana regen.

The spell Scorching Blaze costs me 106.7 mana to charge cast. Without the Wand, I'd be able to cast it a max of twice before I had to chug a potion or wait, and that's factoring in natural regen between casts. With the wand though I can go literally infinite. Sometimes it uses about 10% of my bar to cast, other times attempting to cast actually RESTORES mana instead of consuming it, so my bar stays 100% full the whole time.

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My stats are finally high enough to use this, let the Tyson arc begin

Didn't expect that my mermaid wife got a cutscene in act 3

I can't find 4th Wyrddeer... the dagger slips away...

I finally reached stats to use Arondight. Now only 5 more levels and I can use Lancelot's armor too.

neat, must've missed them, whose fingers did you slip those off of?

Can you play a classic tank?

Dont suck

Here. No wasted points I think, just enought STR to wield the greatsword and mine ore veins in 1 hit instead of 3
I feel like strength kinda sucks compared to endurance since they both give +1% melee damage with that practicality perk while END has more benefits like HP and carry weight

They're in a chest hidden near the cliff wall in the bandit camp near the northwestern gate to act 2, I think the last bandit boss quest is in the same camp.
The game is more balanced around avoiding damage altogether, in the early game 3-5 hits will probably kill you but you can make yourself tankier and pair it with a lot of lifesteal I guess.

Sucks to suck.

You can get 3 consecutive Cheat Death abilities, an invulnerability shield, and a talent that limits all damage taken to 25% max health per hit. You SHOULD be basically unkillable by that point if you aren't retarded, but there's no fixing stupid.

a ghost whose wail kills people killed him

WOOOOW

and a talent that limits all damage taken to 25% max health per hit.

Holy shit. Doesn't that mean that at that there's very little point in investing in defense then?
Where is that talent?

Arthur's burial chamber is such fucking kino

it's fucking crazy that a 240second cooldown death shield is available at 2pts investment into the stealth tree
and it let's you survive all fall damage too, it's like so fucking useful for exploration and all kinds of shit

If you get the talent from the Red Death tree that limits your damage taken to 25% per hit, reduce your max HP as low as you can get it (there's a quest in act 2 where you can sacrifice -40, and I found one little statue that took -10), then get Lifesteel by whatever means (lifesteel on crit with near 100% crit would be the best), you can become almost completely unkillable.

Then you have Cheat Death (perception/sneak tree), a similar talent under the Red Death tree, and the King's Soul talent where it activates if you would die for 3 extra lives, 4 if you want to use an amulet.

Red Death talent tree. You have to do a quest in act 2, it starts from a guy (Ignatious) in a hospital bed.

Invest in armor and health like a proper chad

wow i wonder if dodging before the enemy does anything is effective

NTA but dodging backwards to gain space in a fight is pretty normal

found an item that lets you instakill anything on your first sneak attack

Does this shit work on bosses?

good food for thought, guess I should put some points into wands for sure

it's the equivalent of souls panic rolling

It would be very difficult to sneak attack most bosses, since you usually can't sneak up on them in the first place.

get back excalibur's piece of the king

start the discussion with him at the campfire

10 billion options to choose from

choose 1

conversation end

epic... is this bugged or?

spacing is panic rolling

Yes, the Arthur conversations are bugged in a few ways. Plus they get neglected almost entirely in act 2+

arthurs taint

they get neglected almost entirely in act 2+

i think i played like 10h+ in act 2 without ever seeing Arthur

is x bugged

if you have to ask that in this game the answer is yes. its fun but its a fucking mess

Is Lancelots Armor not heavy? It looks like full on platemail... But it's light as light armor.

Same here. I am assuming that he shows up at least when I finish the main quest of act 2, but maybe "almost" is incorrect.

does that armor perk that increase melee weapon damage affect unarmed? Possibly a stupid question but sometime the wording is misleading and melee weapon includes unarmed in some games

Thanks, So i can't do heavy armor shield and longsword with good results?

The one that converts 20/40/60% of your total armor into damage? I'm fairly sure it works with unarmed, it seemed to work anyway

Is there ANYONE in the whole world who sides with Caracuck? What a pathetic sack of shit this loser is seething for 600 years that Arthur wouldn't allow hairy-assed barbarians live among civilized people and then throwing a fucking fit when you choose the objectively best ending for everyone because he's butthurt at daddy.

Ugh really? I wanted to be a loyalist...

if you arent packing fire damage straw children are legitimately impossible to deal with

It's upgraded using titanium. Titanium is lighter than steel. Logic.

I just one-shot them with my Greatsword.

2h cleaves them easily

They don't get neglected, they're there, I saw the whispers pop-up dozens of times during act 2, but the trigger to start talking is definitely bugged.

you can absolutely get good results being a tanky character with thorns type damage + your sword/shield damage.
Its just not going to overpower and 1 shot stuff like a minmaxed OP crit build.

One benefit to doing tanky though is you will be leveling up endurance so your carry weight will be ridiculous.

You absolutely can, I'm saying the game is more balanced around parrying attacks or dashing away to avoid them entirely rather than facetanking all hits, but I haven't actually tried going with heavy armor and armor perks because I prefer the bonuses you get from a light/medium loadout. You can play a traditional heavy-armored juggernaut but you should still do your best to mitigate damage through parries instead of trying to just soak all damage.
Not sure but I think unarmed is considered a melee weapon, at least as far as perk bonuses go. It should be affected by Godly Physique (strength>general skill tree) but upon reading that one it is worded differently, "melee damage" vs "when attacking with melee weapons".

The armor skills are retarded, they're based on your weight, it doesn't matter what kind of armor it is. If you manage to get to heavy encumbrance with only clothes you're going to level heavy armor.

... does thorns crit

Thanks, i guess ill start with it and see what i can do. Ill try to evade. But ugh i hate being carry weight limited

If it does, that would mean I could make a passived damage only unkillable god character (at least in melee, I don't think thorns trigger on ranged).

Consider this:

Thorns/reflect damage based on enemy damage

Incoming damage is limited to 25% max HP (about 10)

Thorns still count damage before mitigation (assumption)

Thorns crit

Crits restore HP

With high enough thorns and crit damage, minimum HP restored would be greater than the damage, leaving me unable to drop below 75%

Better to have 1h sword with nothing in one of the hotbars in case you want to parry or block because heavy armor means less dashes and you can't parry with magic in left hand

unironically every quest is so surface level with so little dialogue expression im bored to fucking tears

wtf how do you unlock this?

Quest starts at the hospital in act 2. Talk to Ignatius lying in one of the beds

now ur like willy wonka, but instead of chocolate its cheese and instead of a having a factory you are the factory.

what quest in particular do you thinks suffers from being "surface level"?

Is that the crystal fucker walking in the ditch of the underwater castle? Pretty sure these guys are just background mobs to give some ambiance.

Running away from the mist nigger make the night fun because at the same time you want to milk the night to get some web.
I'm a magenigger and he's immuned to my best spell so I can't do shit against him.

How do I get to the theuds? I tried going via the sword but the cliffs behind it seemed to have a killbox and if I'm reading the map correctly the rest seems to be steep mountains

wait - really? So having lots of strength is actually fucking me over from being a big boy?

act 1 main quest becomes side with le noble savages or miss important story beats

in the end it doesnt matter anyways because absolutely nothing changes; you'll never see these people again

caradoc actually holds absolutely 0 relevance to the story despite being made out to be this great antagonist to arthur

faction questlines are an absolute joke

most sidequests boil down to fetch quests with a small amount of context

the ones that dont are all woe is me this horrible thing happened that you end up resolving in 5 minutes or less

He's not immune to the damage. What he's immune to are status effects. So you can throw fireballs at him and do damage, but you can't set him on fire. That confused me for a while too.

i literally set the difficulty down to story mode so i could face tank and kill him. i dont believe he respawns so now i can actually play the fucking game.

The endings and fights are so fucking bad. The Caradoc fight itself is hilarious

NO NOT AGAIN

*has the exact same stats as he did at the start of the game and shoots shitty fireballs*

gets absolutely obliterated by every build

The boss you face in the succeed Arthur ending is equally hilariously weak.

oh great warrior buy me a book

oh great warrior go kill 3 undead

oh great warrior decide the fate of this basically nameless npc that you will never think about again

Not really, having light armor weight gives only benefits (+20% attack speed, movement speed, stamina/mana regen), while having heavy gives only negatives (-10% on all those).
The skills decrease the negatives and increase positives, according to their in-game descriptions (how does that work on the neutral medium weight class anyway?).

get to act 3

lose all interest in the game

now i know how the DOS2, BG3 and Elden ring peeps felt when they complained about late game being abysmal dogshit

You can add EVERY Larian game as well as all the Owlcat games to that list too

Is there any point upgrading weapons like Lancelot's sword? I've seen far weaker weapons get absurd stats after upgrades and they are much cheaper to do.

Later weapons have higher damage baseline and at +7 and further it costs a shitton of gold

Every game ever made has this problem generally. Hell, every thing ever made by humans is like this. The first act/part of any game always has the most time and the last part has the least. This is probably then compounded by poor planning that means a greater part of the dev time was also allocated to earlier parts of the game because as the deadline looms and the budget runs out, things have be rushed or cut.

So apparently first big patch next week? I hope they fix some things in Act 3 before I start it.

I am going spears, what is the best spear I can get early in the game

not finding any cool weapons in act 2 bros

finally find a cool greatsword

its absolutely unusable garbage

I guess it could be a handy way to trigger perks that are based on missing health?

Act 1 it would probably be Tidepiercer. You can find it in the cave directly under the All Mother's Temple on the Northeast of the map, you have to swim to get there and there is a miniboss you need to kill inside.

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where did you see that? Debating stopping and waiting, or since I'm only in act 1, stopping before act 3 would work

tidepiercer

a literal cutlass

spear

Turns out that the 25% damage limit triggers AFTER cheat-death abilities. So if you have 100HP, take an attack that would normally do 100 damage, your cheat death triggers THEN the damage reduces to just 25. Makes the cheat death abilities mostly a complete waste when you have that talent.

That's a sword dawg
The earliest spear you can get is from a chest near an ogre, IIRC it's alongside the southernmost shore a bit southeast from the village. Start from the village just head south and then follow the shore east, that'll net you a spear that will apply a bleed on your target.

Guess I'm an idiot. I never used the thing and assumed it was a spear. Guess there's nothing good then

I was somehow healing while standing still and getting attacked. It might.

More like tainted GAYil

Merlin ain't even in the damn game???

he's in at least one cutscene, but that's a flashback.

We are going to need a solution to the seagull problem... a final solution

I was hoping he was so I could get some Giga mage gear from his tomb or some shit.

is there any downside to getting the red death aids skill tree and status?

game has good combat but it falls apart when enemies are ranged spammers. the skeletal archmage, banshee, and blood abominations are horrible design-wise

Lancelot gear needs to be nerfed, it trivializes the game to such an extent that nothing else I've tried even comes close. Why would I ever use something cool like the Green Knight gear or being a mage when I can 2shot most enemies on veteran even into the 3rd act?

currently simping for her. really hope the end result is worth it.

getting pretty late, think I'll just do this one last spot

corrupted temple

exploring till 2AM

finally make it to percival and get rolled, decide that's a good spot to stop and come back today thinking I can just finish the fight and be done

there's more

Fuckin peak.

get 2h sword

see drowners

folk music starts playing

We're so fucking back, jankbros

Just beat it last night, I went with 2hander and heavy armor and it was pure suffering early on. I hated it.
By the end of it I was an absolute juggernaut, not even those ridiculous fore-dweller knight dudes were any real danger. He took forever of course but lifesteal can get so high I was fine. The stamina damage to stagger makes sure they barely get to do anything. Props to 3rd map dueling knight for his nice armor passives.

Jesu mercy, said the king, where are all my noble knights become? Alas that ever I should see this doleful day, for now, said Arthur, I am come to mine end.

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Where's the 3rd duel knight? I wanna fight him

What fucking accent is this mushroom picker using right now.

Lancelot gear isn't that good though, plus it costs way too many wasted stat points into Strength and Endurance. Strength does almost nothing (1% damage per point, even less when combined with gear), and Endurance is actually a negative later on. It IS a little bit better in most slots, except Gloves where Duel Knight is WAY better and helm where Queen's Protector is arguably better, but it isn't worth the stat cost.

Are there more than 2 Excalibur doors in the first area? I did the lancelot one and the archtower, but i think I remember seeing another.

I stumbled into that place before I had any quests to go there and I thought I was just walking into another cave or something. Act 2 has some really great large dungeon zones like that and Sagremor.

Love the atmosphere in the game sometimes

That's exactly what happened to me. I literally just had a lull in work today and thought id beat the boss and finish it off so i could start on something fresh later. Was not expecting an entire new cave and who knows how much else. No idea there even were/are quests to go here, but honestly prefer it this way, I love organically stumbling across hours-long excursions like this.

Everyone keeps saying act 2 has less content than 1 but I barely feel like I've made a dent into this zone in like 6-7 hours, even if it ends up being less overall there seems to be some fantastic set pieces/areas, and I've barely done any of the quests, of which there seems to be a done. walking into the red priest barracks alone net me 3.

It's not less content, it's less detail. Big empty dungeons with unfinished collision and almost no interesting loot

Sure, but when you can equip it it's +105% physical dmg on a very lightweight set, at a point in the game where crit is still kinda limited (at least when I could equip it). For most of the game, it seems like the most effective items to use.

did we play the same Act 2? the dungeons are cool and so is the loot. i have not felt like i wasted my time exploring even once in either Act 1 or 2

immediately thinks about another mans dick

kek

I dunno, i've found a handful of weapons/armor already that make me want to change builds, and the quests seem just as interesting as before, but maybe it depends on what kind of gear you're looking for. I will admit that I've gotten stuck a couple times when exploring though and found some janky collision especially around the waterfalls, so that's a fair complaint, but it doesn't bother me too much. Only thing I'm actually annoyed about assuming it's confirmed as a bug is arthur dialogue, I wanna know what my bro has to say about that one dude getting turned into a pig.

Cannot remember for the life of me, I remember it being a cave down in a canyon, maybe one of those narrow cliffside passages led to it but I cant remember.

That road to the west. Where your guy is, there's that road to a passage that leads down and to that little trail for you to head south and follow it to them.

Here's what I use:

Queen Protector Crown

acquired by completing the Queen Bee questline
20% physical, 20% spellpower, 5% crit chance
5 strength, 6 spirit, 6 perception

Ravenous Plate

Craftable with recipe purchased from Stonwardens (no quest required)
25% physical
10 strength,6 endurance

Ravenous Boots

Same craft as above
15% physical
10 strength, 6 endurance

Duel Knight Gloves

act 1 duel knight
20% melee damage UPGRADABLE, +10 stamina on crit
6 str, 6 endurance

Pants are a problem, I don't have anything at all that's good so I use Rogue's Step which just grants 30% dash speed, if I was willing to invest enough to equip Lancelot I'd get the Pants for sure and the chest which is another 5%. I could equip Perceval's for 10% damage while dual wielding but even that would cost 2 wasted spirit points.

Overall Lancelot isn't terrible, but it's a very high cost for only marginal gains over much cheaper options. Advantage for getting it early, but then you have to focus your entire build on that cost. IF you play the low-HP style it wants you to to take advantage of all the triggered abilities, then it's OP as hell, but that playstyle sucks.

Is magic fun and good in this game? I play 2h right now and while the kill hit is fun because they ragdoll away it does get a bit repetitive.

idk, i struggled a bit early on with pure magic. i added summons to actually have a frontline protecting me from getting oneshot and it remedied the problem a bit. sadly, summons are a buggy mess and will often just refuse to fight.

It's fine. Shooting lightning or fireballs with massive ragdoll power can be fun, but it mostly means just spamming at range and the damage is a bit lower than 2h (a LOT lower than dual wield, but that's just completely broken)

Is it el cracko?

Magic is a lot of kiting, though there are some really cool spells to try, and it benefits from sneak attack damage so one-shotting people with the big fireball spell is a great time, but it can get kind of boring running from enemies all fight. I started to try a sword and board approach and im having a lot more fun, actually trying to time blocks and shit makes combat more engaging, but i still have magic quickslots to fall back on, so going more spellblade, and it's good to have the variety

Alright thanks. I might go battle mage then.

Weird how this game has a parry system but no counter attack. or maybe I'm just dumb and can't figure it out.

there's AI art in the game

oh no no no no... what did I support...

I think all the combat but especially magic feels weak at first like that other anon said, but things start to come together as you get stats and find new spells. there are also weapons to find that are clearly made with a spellblade approach in mind, I'm using one that requires some magic stats and shoots a magic projectile with it's heavy attack, so it's entirely possible to hybridize, but it will take some stat points to do so. I've found like 5 respec potions so far though and know there's more available, so it might not be a bad idea to go hard on one stat/build to start and then swap once you have some gear to try.

Parry skill tree makes your next attack after parry:

lifesteal

have higher chance of crit

Plus parry itself can have a chance to stun and will remove stamina from enemy. There's a sword that makes your next attack after parry deal double damage too

Problem with spellsword is splitting up your talents. I'm currently level 56 (which I think is excessively high) and I STILL have talents I can buy to directly improve my primary fighting style, with nothing invested into a second style (eg magic) or into things like the Trading skills. So naturally if you go sword+spell both your sword and spells will be weaker than if you picked just one, for pretty much the entire game. It especially hurts that there are no magic buffs that improve melee.

Fortunately every build wants to dump as many points into Perception as it can get away with. Crit+Crit Damage is by far the strongest stat for everything, even if you never use the Sneak Attack at all, so Attributes aren't too bad for a hybrid it's only talents you really have to worry about.

Also you really don't need to kite much when you build properly. You can kill most enemies in 1-3 shots with magic and pretty quickly at that.

get to act 2

go to a ? location

it leads me to a fallen kingdom at the bottom of a lake

this place is fucking huge

an entire questline is built in

apparently im looking for a druidic tablet

did i just sequence break or something

I found a magic shield that has a wind blast attack that gets stronger if you blocked recently, though i dont know if parrying counts or just straight blocking. There's a lot of weird gear like that though that benefits different actions/playstyles, and I think sword and board has a lot to try

i would not call it a sequence break. you need to do that dungeon to progress the main quest later.

so like 99.99% of rpg games, got it. at least this one has multiple choices in how you cpmplete quests. Meanwhile in games like skyrim which are heralded as one of the best RPGs ever made quests only have 1 outcome no matter what you do.

I'm more interested in splitting it for the variety of combat than for any particular strength. I COULD continue one-shotting people with fireball and if i just dumped everything into spirit I could do if better, but it's fun to lead with spells and then run in with a laser sword to actually duke it out a bit. But you're absolutely right that it definitely hurts your damage overall, my melee is kind of garbage right now since I'm mostly specced into magic, though I also havent upgraded my weapon so that could help as well.

Fortunately every build wants to dump as many points into Perception as it can get away with

i don't agree on that for magic users. the Stealth tree is good but the Critical Hits tree is more suited towards melee combat

man all the items i like are grey items. can i just upgrade the shit out of them and be fine?

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This game is filled with this kind of thing. The devs did not implement a very robust flag system for dialogue so NPC's will often have dialogue available for quests that you haven't actually started yet. In your case, the main quest takes you there to get the tablet, but you still get it if you find Sagremor before reaching that point of the main quest.

Wut? Crit works for everything. You can get 100% crit fairly easily and there is a lot of magic crit specific gear.

I'm not talking about talent trees, I'm talking about attribute points.

For magic, you hit a good baseline spirtuality somewhere around 10-15, get whatever other stats you need for the best gear (typically around 6 per relevant stat), and put every other attribute into perception. Every point into perception adds +1% crit and 5% crit damage, which quickly outpaces the 1% spellpower you get from Spirtuality or the 1% phys damage (for phys builds) out of strength. Even the 4% attack speed from dex falls behind eventually because Perception is Quadratic while all those stats are Linear.

As far as talent points, it IS worth investing into the Critical Hits tree for magic, but probably not until after you've maxed out the Wands tree and put some points into the combat and general magic trees.

can i just upgrade the shit out of them and be fine?

unironically yes. there doesn't seem to be a cap to upgrading; ive seen people with +30 pieces of armor.

As long as you maintain item "tiers" (as in, use items from act 2 in act 2 and 3 in act 3) it should be fine damage/armor-wise even if you lose on cool bonuses. Though a +10 item from act 1 will still carry you through act 2. It would cost a shitton of money to upgrade items later though

it's not really about the skill tree, it's more about the benefits of the stat itself. at a certain point you'll close in on 100% crit with gear + perception, which also conveniently increases crit dmg.

if you really want to be a sweaty minmaxing nerd then you just meet the requirements for whatever gear+spells you want to use and jam perception

The cost to upgrade increases exponentially. Upgrading from +9 to +10 costs 25k gold. I can only imagine that upgrading to +30 probably costs trillions. Most likely they cheated the gold in at that point.

apologies. i was only thinking about the skill trees for some reason. the Perception stat is obviously the best point dump once you have enough Spirituality as a mage, of course.

does anyone know of a summon that is better than the Battlemage or Master Assassin? the Skeletal Knight costs more, sure, but it sucks. I haven't found anything more expensive than those yet.

Wyrdstone arrows kinda makes money a non-issue, at least up to a point. I did the practicality respec thing in act 2 with about 30 wyrd bones and I think I sold them all for roughly 550k before respeccing back to another build.

this nigga is speedrunning Avalon inflation

also someone make a new thread, we're on page 9

is there any way to farm the wood other then the stagfather shrines?

The tree stump enemies in northwest act 2 drop it I think. Wyrd bones are limited before act 3 though

is there an unlimited supply of respec potions somewhere or can you only do that a few times?

Is there any point to use the random ingredients cooking thingie, or is it just a lazy filter that will never grant good stuff?

I've found 6 in total, none in act 3 so far but hopefully there's a few there as well

Yeah, I would only really put points into the tree for the crit damage nodes at the end of it and because you run out of other ways to increase magic damage on the spirituality trees anyway.

Now this is the game for me, where you can just look somewhere, see something interesting, go there and see what happens. So many small adventures to remember. '

I just entered some windmill with some bald bitch at the bottom. Who was she? I have no idea but she had a nice chest piece that increases damage at full health.

or the secret skill trees you can easily miss

what?

I think you can make dishes if you know the recipe off by heart even if your character doesnt know it in the game.

Don't forget the Swift and Fierce talent in Crit. Combined with the Power in Swiftness general talent in Spirit once you have high crit chance is a huge damage boost. Bloodthirst is never a bad thing to have either.

I wish the game was more interactive and stuff happening in regards to what you do. Like, there's no reaction to me just running around town with weapon in hand. I can forgive them as they are a smaller studio, though, and the game is really fun.