What a frustrating game.
Bought this back when it came out, couldn't get over the weirdly clunky, floaty gameplay, and refunded. Bought it on sale with 2.0, and it definitely plays better than I remember, even if there is still quite a bit of micro-jank to be found, but overall it plays decently well. That's not the frustrating part.
The frustrating part is that the game feels like a chinese telephone version of Souls games, which I guess it is, but in the worst way, where they laser-focused on some of the worst aspects of Souls structure and design, while doing well on other parts. Level design is generally pretty good, combat feels solid, the lamp gimmick is a gimmick, but not the worst one, boss quality varies quite a bit, but even the more annoying bosses are generally not too difficult, so it evens out. But then you have your needlessly convoluted NPC quests, and the encounter design is just Elden Ring-tier terrible. Constant bumrushes, enemy spam, monster closets, and an endless barrage of fuckers tucked into dead angles or behind objects out of sight, scripted to combo, push, or just drop a high damage attack on you the second you turn the corner. It's so common, you can actually reliably predict that if you enter into a room you can't fully survey from the doorway, there's probably a fucker coming from behind, or if you see a breakable object obscuring part of a room, there's probably a fucker hiding behind it.
It's frustrating because the game is almost good, but then it reminds you of all the worst shit this genre has spawned.
Lords of the Fallen thread, I guess. What's your favorite weapon?