Gamedev thread!

gamedev thread!
demo day in two hours
you DID playtest your demos, right

I published my game last month on steam
Only 2 people bought it kek

should have marketed baka

inb4 mentally ill scalie faggot

demo day

don't give a shit, I'll release a demo whenever the fuck I want lmao

let me guess, was it a 2d metroidvania
why anybody still makes 2d platformers/ JRPGs is beyond me
inb4

b-b-but 3d is haaaaaard

if you did 3d then your game music probably just sucks

name pls, I'll buy it rn

JRPGs

since when is that a saturated market

since rpgmaker came out in 2003

recommended practices for cursor sprites in unity?

Remove the emojis.
I just made you 200 additional sales with this tip.

slightly longer description, more text down in the about game section.

the emojis are a nice touch but I don't know how most people will perceive them.

Post the name and I will play it

(assuming thers a demo)

you guys are autists, make dogshit games and don't know how to market them, so I can't say I'm surprised.

2 people bought it

do slop eaters really?

lol but I only got 36 wishlists

sorry bro I refunded

make your game look less jank? the guy whose flak jacket says ECILOP is pretty embarrassing. the enemy fireball should probably target your character's center of mass, because the way she barely reacts when it explodes in her face looks absurd

35 minutes
bros...

Animation has always been my weak point...

redditors would just passive aggressively say your game is so awesome but never click your link, ever

I have no idea how to write a yandere gf.
files.catbox.moe/qou5sv.png
Also I haven't found her a name. She's supposed to a redraw of one the dark elf from the title screen but she hasn't been added in the game story.

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I haven't seen one of these since we all took that vacation from Anon Babble for a while.

I've finished this and am on to the next weapon. Completion of this marks the halfway point, there are now fewer than 50% of all enemy weapons left to create (implementation in-game should hopefully not take a terribly long time as they're mostly just recycling player animations)

This is the standard grunt projectile weapon, the Bolt N2-Battery. A variable-voltage plasma rifle with an en-bloc magazine of batteries (and a grenade launcher attachment). The idea here is that it can fire at variable rates and with variable power levels, from "spray and pray .22 submachine gun" to "OHKO .50 BMG sniper rifle", but that changes how quickly a single battery depletes and needs to be cycled out.

working on sprites for new project. doing it in RPGmaker is a bad idea right

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Have you ever had chronic illness steal years off your life? Because that's happened to me. I wanted to make a game like 10 years ago but constant sickness and mental decline has just destroyed my brain, and I have no close friends who are into Vidya enough to form a Dev team with. I don't even really know how to code. I keep hoping the brainfog will go away but I think it's permanent so I just daydream about what I would've done 10 years ago

bitch bitch bitch, the guy who made Hyper Light Drifter did it to cope with the fact that he has to live with congenital heart failure that leaves him routinely hospitalized and constantly fatigued. Just make the fucking game.

it's demo day, boys
time to playtest

You making another RPG mammoth kun?

Against my better judgement, yeah. Considering it, at the very least
I still need to play shrimp game

A 2.5D magical-detective game set in New York City! Solve mysteries and learn spells to help defeat Satan's army.

replace with

Play as a magical detective in New York City! Solve mysteries and learn spells to help defeat Satan's army.

i dont think it needs 2.5d, its in the tags.

Check out my MC

I would die for her

Give her an extremely vulgar inner monologue to contrast her prim and proper exterior.

final boss vibes

Damn now I feel bad for making that post, sorry

I'm just mentally defective in motivation, not even nicotine or modafinil helps me focus. I think maybe it's untreated ADHD. Anyway that's the end of my bitching

any WEG pros? im trying to make a WEG game but its first person and uses both hands to play 1 in keyboard and 1 in mouse, but im wondering if its counterproductive because wegs play with 1 hand mouse and 1 hand on dick

its ok as long as the fap parts dont make you double hand

make it work with remote control toys via bluetooth or something?

Finally narrowed the concept and general feel down of my anime town builder. Would love any constructive feedback.

I like the transition.

Loving the concept of having a normal battery power my gun.

Nice boss battle chaos vibes.

That status screen on the right in the cockpit feels very doom-esque where the portrait changes on getting hit. I like it.

I have seen porn games that do this and it's neat. I don't own any sex toys though so no clue how well it works

I'm foolishly rewriting my codebase in C with raylib to escape the bloat/ general quirkiness of GameMaker. Hopefully it doesn't end up being too time consuming

the idea of a cockpit screen reacting to damage came from bulk slash, but of course DOOM is an inspiration for the entire genre (one of my level layouts is essentially E1M1)

marketing is a meme. find a publisher or play the steam casino.

do you like dragon age origins, unicorn overlord, or final fantasy 12?
if so, then my programmable battler will absolutely let you down, but you should still try it anyways.

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Loving the concept of having a normal battery power my gun.

In my mind it's much larger, more the size of a swappable LiOH battery than a AA or whatever, but I colored it like a duracell because I was worried the whole "bolt action ejects a battery" idea would get lost in the sauce and it would just look like a shell casing.

I just finished codemonkey's tutorial. Should stick with it and make an overcooked-like game with a different back story and a narrative-style single player campaign while keeping the game mechanics and multiplayer mode from overcooked? I'm still learning Blender, but I'm sure I can whip up some stylised counters, equipment, and chibi-like characters.

I was initially planning to make a third-person simulation game like a tavern manager or a restaurant in a space colony as my first game, then make a slightly larger game with some sort of service simulator with base-building mechanics in a hostile environment (like an alien planet).

Is it worth pursuing this overcooked-like game, or should I go with my initial plan?

Spent a couple of days redrawing and redesigning a couple of characters, so there wasn't much progress on the coding side.
Started my Dev Session a li'l bit ago and already finished weaving in the Battle Speed Setting into the 2.0 Battle System.
Now I'll start weaving in all the Skills and stuff, which shouldn't take too long. Will also start replacing the placeholder graphics either later today or tomorrow. Still got 25 days until the next demo.

i am in a similiar situation, but my main reason was addiction and not having time to do gamedev, luckly i am done with addiction, and have a lot of free time now
But i lack accountability that is needed to sit down after a day of work and write code or do art
Maybe we can help eachother ?

i think you should try and make the game you want, tutorials are great but they are bad at the same time.

I'm just mentally defective in motivation

Just Like Make Game

Stop talking yourself out of it and get to work. What’s the WORST that could happen if you download an engine and start working, right now?

working on a leap attack for the goblins
this one got parried

if page >= 9: bump()

I was initially planning to make a third-person simulation game like a tavern manager or a restaurant in a space colony as my first game

sounds easy enough

Finally got every single station and planet detailed and explorable, working on takeoff and landing cutscenes for those planets, which finishes the biggest and toughest part of this update (minus writing some 500 fucking news stories).

Whoops, I thought I had posted on this topic already... Maybe I only posted to /agdg/
Anyway, added a bit more for the hover bike racing. Still working out the style for this area

did you make it good?

explorable

good, are there interactable females yet?

You can always turn down Jella, no matter how much she wants you.

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what about like a female space station staff member you can run into and make her ragdoll

raylib

isn't that a total meme? just use sdl or allegro if you want low level control

pivoting from gamemaker to c

delusional, just admit you like tinkering with bullshit and not actually "making games"

it's another le quirky rpg
unfathomably based
transcoded sloppa

i have the perfect alice for this

didn't even have to open the pic, that spacing was a dead giveaway that you like furry shit
nice, combat so slowly paced that it might as well be a turn based game.
you're still here?
oh my gosh, another quirky pastel colored game... WOW! you sir, have kindly earned this here upvote. I tippeth my hat to you!
POV: you're clap trap from borderlands 3, and are about to get CLAPPED!

hey drdooms, your feedback isn't very useful

guilty as charged, but it's also true that GM is annoying as fuck. I had no idea raylib was a meme. I was using SDL and OpenGL before I looked at raylib but OGL filtered me in a big way. I just chose something that claimed to be highly portable and took care of rendering for me. I probably should just get back to work in GM.

The OP is old and out of date. Lumberyard doesn't exist anymore. Replaced by O3DE

Added a few things:
-Able to de-select any actions you wanted to take just by clicking on it
-Added in a charge attack. In this case, you need to use 3 of your actions to complete the attack. Also made it so you don't need to use all 3 actions for it at once. So you can use 2 actions just charging the weapons, then use a different action like evade for that turn. Then on the next turn, or any turn in the future, you can use that final action to actually fire.
-Just cleaned and commented a lot of the code.

All the effects and graphics in general are placeholders still.

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I've really got nothing to show it's all just ugly code and placeholder images
maybe next time

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trailer is way too quiet and the music kicks in too late

I use SDL when I enginedev, but Raylib seemed respectable last I looked. On the other hand I've only ever known Allegro to be an ancient quirky POS people only got used to because it's been around since DOS. I don't know a single game or application that uses Allegro that wasn't janky

you posted your shovel ware already and it got deleted

Been working on cleaning up my code and just general improvements. The code I wrote a couple months back was so shit that I had to rewrite everything to make a save/load system not a nightmare to inplement.

rpgm is ok, if you want to swap characters easily you need a custom script though, idk if youre making a monster catcher.

I made a mon for your game btw, feel free to use it

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looks pretty cute, maybe delineate the road/boundaries a little better

Thanks. It's just a quick implement for the race. Basically took another area I was working on, and rearranged some trees and buildings to make a quick racing track.
Actual racing track will have actual boundaries and a more appearance for the track (also, I have jumps and boosting pads. there is combat (taken the driving from my old pizza game... but its not on this version of it)
Basically, getting stuff done over next month so I can make it into the game trailer, screen caps, and the other stuff for the steam store page.
Not any shovels on my game, sorry.
the only digging is done by me digging myself into a gamedev shaped hole and there is no escape.

bumpa

idk if youre making a monster catcher

already did that, this one's gonna be more traditional
thanks for the mon though, I would use it if it wasn't 1:1 with the final boss I already had planned

Itch hasn't responded back to give me more space for my project, which means no uploading to demo day this time so far

This is fine, since I haven't been able to even touch the intro the game outside the tutorial/title screen due to focusing on getting other stuff done that relates to the intro and hangout scenes. And I really should do that before submitting again. Most people who played last demo day didn't get far because the intro was a shitty temp one.

I'm finishing up the hangout Library scenes at the moment, but I feel the pool hangouts are the most interesting to post about.

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give me more space for my project

what does that mean

Itch has a 1 GB limit and the current exported game is 1.3 GBs. So it blocks the upload and I've been waiting with Itch support for a week.

Here's some combat with all the new stuff: files.catbox.moe/4tn1ic.webm

life and stamina hud

goblins have a leap attack

goblins bounce on collision against each other or a wall

goblins reposition if needed: they strafe, jump back, walk back or just go to somewhere

This might be the last goblin gameplay video since I think I'm finally done with their AI. Next up is polishing some (a lot of) stuff and finally start making the content for the demo.

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I'm doing a thing where many things, such as spells, can be scripted with Lua for flexible modding shit. Still rough but kinda cool to see it come together.

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I like the art for the battle scene, specially the background

hello, how does the game work outside of combat? Do you control a character and can you walk around a world map freely or is it like the old ttrpg, where you have a moment where the characters interact with each other and just talk with a few animations or the former one?

Thank you!

I haven't gotten to developing that part yet, but I can describe my plans. Not a fully explorable world map, but I intend to have some minor exploration sections between some battles. I'm thinking a little like the original Shining Force. So perhaps you just finished a battle near a town and between battles you can run around that town, talk to a few NPCs, find a few goodies, but can get to the next battle pretty speedily. My current plan is to make them 2D segments just to differentiate it from the regular battles.

2D segments

What a stupid thing for me to say, I meant like side scrolling segments as opposed to battle's more overhead. Make you feel more close up compared to the battle's further back scale.

I have a game idea that's better than all the slop in this thread but I don't have the money to advertise it when I'm done so it'd be a waste of time

Thanks, frens. I'll go with the third person tavern sim.

I also plan to make a ttrpg but I want it to be a isometric where you can roam freely and you encounter monsters like in dragon quest (random encounters) and the battle phase are like trpg, isometric turn by turn

That sounds pretty cool. Have you ever seen the game Voidspire Tactics? Not isometric, but a little similar sounding to your concept. Lots of exploration, turn based tactical combat that takes place on the same field you ran into them in, that kind of thing. Pretty good game.

Have you ever seen the game Voidspire Tactics?

never, thank you Ill check it

Contemplating the viability of a 3D sandbox RPG with customizable character appearances and a low poly toonshaded aesthetic
I'm tempted despite the obvious absurdly huge scope

Maybe try your hand at just making the customizable character appearance first and/or fun combat, then you can either expand that to your concept or perhaps reuse them in a more small in scope project. Whatever it takes to get you starting sooner.

Provided you have a codebase built up already, making small open world games (like A Short Hike) is pretty possible within indie scope.

If you've never done any of the systems an RPG contains though, stay away for now. RPGs contain too many genres for somebody who is a relative novice to jump right in.

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I put an aspect of the fuel system to the test, I was weary of it at first but it makes traversal less mindless and gives the "coins" moment to moment gameplay value, once every element is in play I think it's gonna be pretty unique.

It depends on the depth, originality, and how hard-coded you will make it. RPGS are S-tier difficulty unless you cut a lot of corners. I recommend trying it anyway; the worst thing is that you come out of it with experience.

nice

thanks

WHEN

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I have an idea for your game: when he throws his red thing make it when it touches a diamond it catches it. you can play around it like making levels where you can get big diamonds only by throwing the red thing (don't know what it is) at it, what do you think?

marketing on social media is a meme. make a great demo and get streamers to play. reach 10k wishlists then launch

Stop making 2D platformers.

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How was it getting a switch dev kit? I'm considering doing it in the future

a pain

Is it really that bad? I have some games I can port to Untiy to put on the switch, which is why I'm asking.

I like this, is this a FE clone? I'd love to make a NSFW parody as well.

The red thing is a hat (ala unfinished graphic), once thrown it comes to a stop will pull collectables into it's radius if you hold down a button, I think that's more engaging then your suggestion, maybe it could be an eventual upgrade or something, who knows? Thanks for the suggestion.

oh you had the sale idea as I, keep yours its better done

looking great, anon
optional 4:3 would look great when finished

thanks man

optional 4:3

that would make the game a bit harder, but sure, sounds like a good idea as long as it's optional. ty.

what is your game about?

man these tilesets look great man

space ship fighting rpg

Jesus this looks and sounds awesome

It's like a Wuxia cultivation novel. The story revolves around you joining a martial arts school, where you'll have to do daily chores to improve your martial arts. It's comedy-focused, with you surrounded by geniuses who easily surpass you; so you'll have to keep up using nothing but your muscles and your thick skull.

Thanks! I just started so it's gonna take a long time to make everything

damn sounds hard to make, hope you see clear in your mind what you know what to do good luck

Glad you like it, basically yeah, FE would be the closest to compare it to. I'm trying to include plenty of original elements too to give it its own feel as well. And it's going to come with a campaign editor so whatever degeneracy you have in mind is welcome!

Nah it's not going to be super complex. You move the character to the forest and click to "chop wood" and then you'll get +1 to strength or something like that. I'll figure it out as I go along.

ok good luck, so...what arr you focusing on right now,?

Art. Not gonna continue until i at least finish the starting village, forest and the martial arts school.

I see there's still time left so maybe I can get the demo in on time, going to be a busy weekend. Anyway here's a clip of green screening some pogs and slammers to place as GIFs on the steam page!

If you are not a part of the community then this jam is not for you.

I only post in Anon Babble threads uh oh.

I just don't like the character design tbdesu. My dog mogs your dog (you can't see him yet)

The video editor is kdenlive and the image editor is GIMP. These free tools are so insanely good right now, we are truly in the future.

I’m trying to learn blender and also implementing a model loader into my project. I probably won’t work on it today at all to be honest. I do not look forward to building a ui system either. I’m super stressed out about a bunch of other life shit so I really am struggling to find the drive to work on it despite it all being very interesting

Oh wait nvm I already voiced this exact concern before and was told Anon Babble devs are welcome. It's been a while.

is it better to make a demo and then ask for money to make the complete game?

Sometimes yes, but be warned releasing a demo can drain all the motivation to continue, your mind gets the happy chemicals of releasing something without having actually done all the work.

I see

Also I'm adding gameplay, where you can drag, feed, kill and bet on different creatures.

I want to do anything but make level art, so any suggestions for what to add right now?

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whenever fish kills an enemy, fishs speed is increased

Even without level art it looks pretty coherent, if there was, I could only imagine a cursed image, random image collage, or a deep fried meme as background art to match the mixed media feel. That or keep it as is because there's so much going on.

same, except i had 1 sale which was refunded
i tried to promote it but it was just too bad to gain traction
on to the next

Damn man, nice art.
Not quite a looker but the gameplay of this one is coming together.

better than what?

deez nuts

Yes hello please one extra large please thank you.

very cool

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What's wrong with 2D Metroidvanias? Mine's doing okay enough for the first week's worth of sales.

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better than releasing the game without finishing it

You mean early access?
Nothing is better than early access. It's the greatest thing to ever happen to indie game devs.

It's the greatest thing to ever happen to indie game devs.

that's patreon grifting, but early access is def up there.

why?

Unironically try FreeBasic. It transcribes and compiles through GCC. Performance is close to C++, times better than Python/Lua/Ruby/JavaScript and utter dogshit like GameMaker, which means you don't have to move half of your game to dlls or shaders. Frederick Raynal (Alone in the Dark/Little Big Adventure) made his 2Dark in MonkeyX - another basic syntax wrapper on top of GCC. Also Crypt of the NecroDancer was made in it. But FreeBasic is a better and more current one with more flexible syntax and less quirks.

I'm half kidding because so many people hate it and think it's evil but really if you're making a game interesting enough for people to want to play it while it's still in development your game is going to succeed financially whenever you release it so I don't see the difference. Neither does steam, they treat Early Access as another release. As well as demos. So really a dev can release the same game 3 times.

Can really feel the verticality at 0:30 not enough platformers push the limits like that.

unless you have a publisher or your game made money already, Nintendo will never allow it on their platform. Don't waste your time with tendies.

What makes it shovelware?

Looks great, will have to replay the demo again.

in 2003

You uncultured swine

Can you add a chud crab to your game?

every little thing posted on this thread is shovelware

that shield bash bonk was nice

I am once again reminding everyone that there are NO lewd lowpoly games.

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